skullball/godot/mesh/shotgun.tscn

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[gd_scene format=3 uid="uid://b8nwd3323kwlc"]
[ext_resource type="PackedScene" uid="uid://dnh13kxeqbxuu" path="res://assets/Shotgun.fbx" id="1_wwlim"]
[ext_resource type="Texture2D" uid="uid://bis6yrsc7uo1p" path="res://raw_assets/Soldier/Shotgun.png" id="2_cseg6"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cseg6"]
albedo_texture = ExtResource("2_cseg6")
texture_filter = 0
[node name="Shotgun" unique_id=1412770732 instance=ExtResource("1_wwlim")]
[node name="Shotgun" parent="." index="0" unique_id=508004006]
layers = 2
surface_material_override/0 = SubResource("StandardMaterial3D_cseg6")