192 lines
6.7 KiB
Rust
192 lines
6.7 KiB
Rust
use godot::{classes::CharacterBody3D, prelude::*};
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use crate::{
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game_manager::{Game, GameManager},
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net::util::NetVector3,
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player::{
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IPlayer, NetTransform, ball::Ball, local_player::LocalPlayer, remote_player::RemotePlayer,
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},
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replay::{ReplayPlayer, ReplayPlayerState, StandaloneReplayManager},
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};
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#[derive(GodotClass)]
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#[class(base=Node3D, init)]
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pub struct Map {
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#[export]
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pub spawners: Array<Gd<Node3D>>,
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#[export]
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pub ball_spawner: Option<Gd<Node3D>>,
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base: Base<Node3D>,
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}
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#[godot_api]
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impl INode3D for Map {
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fn ready(&mut self) {
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if let Some(game) = &mut Game::singleton() {
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game.bind_mut().on_map_loaded(self.to_gd());
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} else {
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StandaloneReplayManager::singleton()
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.bind_mut()
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.on_map_loaded(self.to_gd());
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}
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}
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}
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#[godot_api]
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impl Map {
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#[signal]
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pub fn on_loaded();
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pub fn spawn_player(
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&mut self,
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player_id: u16,
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team: u8,
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is_local: bool,
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transform: Option<NetTransform>,
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get_remote_data: bool,
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) -> Option<DynGd<CharacterBody3D, dyn IPlayer + 'static>> {
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if is_local {
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if let Some(local_player) = &GameManager::singleton().bind().local_player {
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let mut node = local_player.instantiate_as::<LocalPlayer>();
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node.bind_mut().player_id = Some(player_id);
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self.base_mut().add_child(&node);
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if let Some(transform) = transform {
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node.bind_mut()
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.base_mut()
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.set_global_position(transform.location.into());
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node.bind_mut()
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.base_mut()
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.set_global_rotation(transform.rotation.into());
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} else {
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if let Some(spawner) = &self.spawners.get(team as usize) {
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node.bind_mut()
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.base_mut()
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.set_global_position(spawner.get_global_position());
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}
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}
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Some(node.into_dyn::<dyn IPlayer>().upcast())
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} else {
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None
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}
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} else if let Some(remote_player) = &GameManager::singleton().bind().remote_player {
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let mut node = remote_player.instantiate_as::<RemotePlayer>();
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node.bind_mut().player_id = Some(player_id);
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if get_remote_data {
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let mut node_clone = node.clone();
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self.run_deferred(move |_| {
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if let Some(game) = &mut Game::singleton()
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&& let Some(player) = game.bind().find_player(player_id)
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&& let Some(team) = game.bind().get_team(player.data.team)
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{
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node_clone.bind_mut().player_name = player.data.name.clone();
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node_clone.bind_mut().player_color = team.bind().color.clone();
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}
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});
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}
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self.base_mut().add_child(&node);
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if let Some(transform) = transform {
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node.bind_mut()
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.base_mut()
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.set_global_position(transform.location.into());
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node.bind_mut()
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.base_mut()
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.set_global_rotation(transform.rotation.into());
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} else {
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if let Some(spawner) = &self.spawners.get(team as usize) {
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node.bind_mut()
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.base_mut()
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.set_global_position(spawner.get_global_position());
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}
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}
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Some(node.into_dyn::<dyn IPlayer>().upcast())
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} else {
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None
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}
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}
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pub fn spawn_replay_player(
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&mut self,
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player_id: u16,
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player: &ReplayPlayer,
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state: ReplayPlayerState,
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) -> Option<Gd<RemotePlayer>> {
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if let Some(replay_player) = &GameManager::singleton().bind().replay_player {
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let mut node: Gd<RemotePlayer> = replay_player.instantiate_as();
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node.bind_mut().player_id = Some(player_id);
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node.bind_mut().player_name = player.name.clone();
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node.bind_mut().player_color = player.color.clone().into();
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node.bind_mut().replay_mode = true;
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self.base_mut().add_child(&node);
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node.bind_mut()
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.base_mut()
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.set_global_position(state.transform.location.into());
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node.bind_mut()
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.base_mut()
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.set_global_rotation(state.transform.rotation.into());
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node.bind_mut().set_movement_dir(state.movement_dir.into());
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node.bind_mut().apply_look_up(state.look_up);
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Some(node)
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} else {
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None
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}
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}
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pub fn spawn_ball(
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&mut self,
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transform: Option<NetTransform>,
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velocity: Option<NetVector3>,
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player_id: Option<u16>,
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) -> Option<Gd<Ball>> {
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if let Some(ball_spawner) = self.ball_spawner.clone()
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&& let Some(ball_prefab) = &GameManager::singleton().bind().ball
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{
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let mut ball = ball_prefab.instantiate_as::<Ball>();
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ball.bind_mut().dropper = player_id;
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self.base_mut().add_child(&ball);
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if let Some(transform) = transform {
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ball.set_global_position(transform.location.into());
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ball.set_global_rotation(transform.rotation.into());
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} else {
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ball.set_global_position(ball_spawner.get_global_position());
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}
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if let Some(velocity) = velocity {
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ball.set_linear_velocity(velocity.into());
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}
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Some(ball)
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} else {
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None
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}
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}
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pub fn spawn_replay_ball(
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&mut self,
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transform: Option<NetTransform>,
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velocity: Option<NetVector3>,
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player_id: Option<u16>,
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) -> Option<Gd<Ball>> {
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if let Some(ball_spawner) = self.ball_spawner.clone()
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&& let Some(ball_prefab) = &GameManager::singleton().bind().replay_ball
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{
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let mut ball = ball_prefab.instantiate_as::<Ball>();
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ball.bind_mut().dropper = player_id;
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self.base_mut().add_child(&ball);
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if let Some(transform) = transform {
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ball.set_global_position(transform.location.into());
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ball.set_global_rotation(transform.rotation.into());
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} else {
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ball.set_global_position(ball_spawner.get_global_position());
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}
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if let Some(velocity) = velocity {
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ball.set_linear_velocity(velocity.into());
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}
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Some(ball)
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} else {
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None
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}
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}
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}
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