105 lines
4.0 KiB
Plaintext
105 lines
4.0 KiB
Plaintext
[gd_scene format=3 uid="uid://ct70bpbca8one"]
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[ext_resource type="PackedScene" uid="uid://bod6b3befmyt5" path="res://scenes/player/soldier_m.tscn" id="1_jd651"]
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[ext_resource type="PackedScene" uid="uid://cl66unms2gim0" path="res://scenes/player/effects.tscn" id="2_ywmwa"]
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[ext_resource type="Shader" uid="uid://datt1r440base" path="res://shaders/vignette.tres" id="3_7awel"]
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[ext_resource type="PackedScene" uid="uid://c1gs6cqek1qlq" path="res://scenes/ui/hud.tscn" id="5_cv68x"]
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[ext_resource type="Texture2D" uid="uid://bdfqu6p74pfwe" path="res://raw_assets/crosshair/Crosshair 1.png" id="6_7awel"]
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[ext_resource type="AudioStream" uid="uid://bfg31e3s4jv8c" path="res://raw_assets/sfx/Hit.mp3" id="7_dguuj"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_oh8vq"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_dguuj"]
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shader = ExtResource("3_7awel")
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shader_parameter/Color = Color(1, 0, 0, 1)
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shader_parameter/RimDistance = 0.7
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shader_parameter/FloatParameter = 3.0
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[node name="player" type="LocalPlayer" unique_id=863055906 node_paths=PackedStringArray("camera", "soldier_mesh", "collider", "effects", "dead_cam_target", "respawn_label", "camera_origin", "weapon_node", "hud", "hit_sound")]
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look_sensitivity = 1.5
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camera = NodePath("camera_3d")
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move_speed = 7.0
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soldier_mesh = NodePath("soldier_m")
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collider = NodePath("collision_shape_3d2")
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effects = NodePath("effects")
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dead_cam_target = NodePath("dead_camera_target")
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respawn_label = NodePath("respawn_label")
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camera_origin = NodePath("camera_3d")
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weapon_node = NodePath("camera_3d/weapon_node")
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hud = NodePath("hud")
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hit_sound = NodePath("hit_sound")
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health = 100
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punch_cooldown = 1.0
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telegrenade_cd = 10.0
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collision_mask = 4
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slide_on_ceiling = false
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floor_constant_speed = true
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[node name="camera_3d" type="Camera3D" parent="." unique_id=1773137418]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.8724979, -0.2644562)
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current = true
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fov = 90.0
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[node name="weapon_node" type="Node3D" parent="camera_3d" unique_id=919330414]
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transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0.09660053, -0.122348905, -0.048912734)
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[node name="soldier_m" parent="." unique_id=281995630 instance=ExtResource("1_jd651")]
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transform = Transform3D(-0.5, 0, -4.371139e-08, 0, 0.5, 0, 4.371139e-08, 0, -0.5, 0.15878421, 0, 0.19227558)
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[node name="collision_shape_3d2" type="CollisionShape3D" parent="." unique_id=442150782]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("CapsuleShape3D_oh8vq")
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[node name="effects" parent="." unique_id=986677517 instance=ExtResource("2_ywmwa")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.16157162, 1.4223524, 0)
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[node name="dead_camera_target" type="Node3D" parent="." unique_id=559969559]
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transform = Transform3D(1, 0, 0, 0, 0.9069022, 0.4213412, 0, -0.4213412, 0.9069022, 0, 2.3258846, 1.5254744)
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[node name="vignette" type="ColorRect" parent="." unique_id=1797767615]
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material = SubResource("ShaderMaterial_dguuj")
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="crosshair" type="TextureRect" parent="." unique_id=1329977849]
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modulate = Color(1, 1, 1, 0.5058824)
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -14.25
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offset_top = -14.25
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offset_right = 14.25
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offset_bottom = 14.25
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grow_horizontal = 2
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grow_vertical = 2
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texture = ExtResource("6_7awel")
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expand_mode = 3
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[node name="respawn_label" type="Label" parent="." unique_id=595642200]
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -20.0
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offset_top = -11.5
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offset_right = 20.0
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offset_bottom = 11.5
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grow_horizontal = 2
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grow_vertical = 2
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horizontal_alignment = 1
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[node name="hit_sound" type="AudioStreamPlayer" parent="." unique_id=1224745673]
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stream = ExtResource("7_dguuj")
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bus = &"SFX"
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[node name="hud" parent="." unique_id=2049159590 instance=ExtResource("5_cv68x")]
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[connection signal="on_exit" from="hud" to="." method="exit"]
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[connection signal="on_exit_to_lobby" from="hud" to="." method="exit_to_lobby"]
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