skullball/godot/scenes/player/soldier_m.tscn
2026-07-29 22:36:41 +03:00

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[gd_scene format=3 uid="uid://bod6b3befmyt5"]
[ext_resource type="PackedScene" uid="uid://cw7duhhjebypt" path="res://scenes/player/raygun.tscn" id="1_a50o4"]
[ext_resource type="PackedScene" uid="uid://ncxcmgdit2j1" path="res://mesh/soldier_m.tscn" id="1_sxefq"]
[ext_resource type="PackedScene" uid="uid://ci8r4lgijtalh" path="res://scenes/player/ball_weapon.tscn" id="2_jbny0"]
[ext_resource type="PackedScene" uid="uid://deyfeiqyi0wmj" path="res://scenes/player/shotgun.tscn" id="2_kknoo"]
[ext_resource type="Texture2D" uid="uid://cbvxh8xp8ilac" path="res://assets/Soldier.png" id="5_hjbn3"]
[ext_resource type="Shader" uid="uid://canvckfs02odw" path="res://shaders/bubble_shader.tres" id="6_3lfhi"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hjbn3"]
resource_local_to_scene = true
albedo_texture = ExtResource("5_hjbn3")
texture_filter = 0
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_a50o4"]
animation = &"Soldier|StrafeLeft"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_jbny0"]
animation = &"Soldier|StrafeRight"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kknoo"]
animation = &"Soldier|Run"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_hjbn3"]
animation = &"Soldier|ReverseRun"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3lfhi"]
animation = &"Soldier|Idle"
[sub_resource type="AnimationNodeBlendSpace2D" id="AnimationNodeBlendSpace2D_tt88r"]
sync_mode = 2
blend_point_0/node = SubResource("AnimationNodeAnimation_a50o4")
blend_point_0/pos = Vector2(-1, 0)
blend_point_0/name = &"Soldier|StrafeLeft"
blend_point_1/node = SubResource("AnimationNodeAnimation_jbny0")
blend_point_1/pos = Vector2(1, 0)
blend_point_1/name = &"Soldier|StrafeRight"
blend_point_2/node = SubResource("AnimationNodeAnimation_kknoo")
blend_point_2/pos = Vector2(0, 1)
blend_point_2/name = &"Soldier|Run"
blend_point_3/node = SubResource("AnimationNodeAnimation_hjbn3")
blend_point_3/pos = Vector2(0, -1)
blend_point_3/name = &"Soldier|ReverseRun"
blend_point_4/node = SubResource("AnimationNodeAnimation_3lfhi")
blend_point_4/pos = Vector2(0, 0)
blend_point_4/name = &"Soldier|Idle"
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_kgpx5"]
graph_offset = Vector2(-81.14978, 126.45578)
nodes/output/position = Vector2(560, 100)
nodes/Movement/node = SubResource("AnimationNodeBlendSpace2D_tt88r")
nodes/Movement/position = Vector2(350, 90)
node_connections = [&"output", 0, &"Movement"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_tt88r"]
render_priority = 0
shader = ExtResource("6_3lfhi")
shader_parameter/BubbleColor = Color(1, 1, 1, 1)
[sub_resource type="CapsuleMesh" id="CapsuleMesh_1cgct"]
material = SubResource("ShaderMaterial_tt88r")
radius = 1.3764648
height = 4.480774
[node name="soldier_m" type="SoldierMesh" unique_id=281995630 node_paths=PackedStringArray("hand_attachment", "animation_tree", "skeleton", "mesh", "look_at", "hand_remover")]
hand_attachment = NodePath("bone_attachment_3d/hand")
animation_tree = NodePath("animation_tree")
skeleton = NodePath("SoldierM/Soldier/Skeleton3D")
mesh = NodePath("SoldierM/Soldier/Skeleton3D/Soldier_Male_Mesh")
raygun = ExtResource("1_a50o4")
shotgun = ExtResource("2_kknoo")
ball = ExtResource("2_jbny0")
look_at = NodePath("look_at_root")
hand_remover = NodePath("SoldierM/Soldier/Skeleton3D/player_hand_remover")
[node name="SoldierM" parent="." unique_id=1868587353 instance=ExtResource("1_sxefq")]
[node name="Skeleton3D" parent="SoldierM/Soldier" parent_id_path=PackedInt32Array(1868587353, 1101404322) index="0" unique_id=1074852808]
bones/0/position = Vector3(0, 0, 0.00071418716)
bones/1/position = Vector3(0, 0, -0.007)
bones/1/rotation = Quaternion(0.6956638, 0, 0, 0.71836746)
bones/1/scale = Vector3(1, 1, 1)
bones/2/position = Vector3(0.002, 3.469447e-18, -1.4901118e-10)
bones/2/rotation = Quaternion(0.94657123, 2.131974e-08, 2.3316254e-08, -0.3224949)
bones/2/scale = Vector3(1, 1, 1)
bones/3/position = Vector3(0, 0.0069999984, 5.169879e-25)
bones/3/scale = Vector3(1, 0.99999994, 1)
bones/4/position = Vector3(-2.39752e-11, 0.010049875, -1.4156722e-10)
bones/4/rotation = Quaternion(0.73982674, -2.6881349e-08, 7.0005948e-09, 0.67279744)
bones/4/scale = Vector3(1, 0.99999994, 0.99999994)
bones/6/position = Vector3(-0.002, 3.469447e-18, -1.4901205e-10)
bones/6/rotation = Quaternion(0.99957573, 1.8108768e-08, 1.8718543e-08, 0.029129328)
bones/6/scale = Vector3(1, 1, 1)
bones/7/position = Vector3(0, 0.0069999984, -5.169879e-25)
bones/7/rotation = Quaternion(-0.21973656, 4.264305e-08, 9.604991e-09, 0.9755593)
bones/7/scale = Vector3(1, 0.99999994, 1)
bones/8/position = Vector3(-2.3975525e-11, 0.010049875, -4.6138777e-11)
bones/8/rotation = Quaternion(0.86758894, -7.867721e-09, 3.036851e-08, 0.4972821)
bones/8/scale = Vector3(1, 0.99999994, 0.99999994)
bones/10/position = Vector3(0, 0.009, 0)
bones/10/rotation = Quaternion(-0.15655811, -0.13162379, 0.020073986, 0.9786531)
bones/10/scale = Vector3(1, 1, 1)
bones/11/position = Vector3(6.8186457e-17, 0.008, 0.001)
bones/11/rotation = Quaternion(0.050897807, 0.0001023451, -0.013928697, 0.9986068)
bones/11/scale = Vector3(1, 1, 1)
bones/12/position = Vector3(-2.2285185e-16, 0.0035, 0.0015000002)
bones/12/rotation = Quaternion(-0.70710677, 0, 0, 0.70710677)
bones/12/scale = Vector3(1, 1, 1)
bones/14/position = Vector3(0.005, 0.005, -1.7336413e-21)
bones/14/rotation = Quaternion(0.8931964, 0.033241358, 0.4331066, -0.11624925)
bones/14/scale = Vector3(1, 0.99999994, 1)
bones/15/position = Vector3(-1.3005262e-15, 0.0050000004, -6.938894e-18)
bones/15/rotation = Quaternion(1.0327169e-08, -6.815531e-09, 0.9292259, 0.36951232)
bones/15/scale = Vector3(1, 1, 1)
bones/16/position = Vector3(7.632945e-11, 0.007071071, 6.938894e-18)
bones/16/rotation = Quaternion(0.009291643, -0.08686193, -0.18488745, 0.9788695)
bones/16/scale = Vector3(0.99999994, 0.9999999, 1)
bones/18/position = Vector3(-0.005, 0.005, -1.7303326e-21)
bones/18/rotation = Quaternion(0.65577567, 0.17340483, -0.12684758, -0.72373945)
bones/18/scale = Vector3(1, 0.99999994, 1)
bones/19/position = Vector3(-1.3005262e-15, 0.0050000004, -6.938894e-18)
bones/19/rotation = Quaternion(-2.0834433e-08, -3.5793978e-08, -0.25694573, 0.96642584)
bones/19/scale = Vector3(1, 1, 1)
bones/20/position = Vector3(-2.2286711e-10, 0.007071072, 0)
bones/20/rotation = Quaternion(-0.1155467, -0.46956262, -0.13840127, 0.8642945)
bones/20/scale = Vector3(1, 0.9999999, 1)
bones/22/position = Vector3(0.011440838, -0.0085772155, 0.002479433)
bones/22/rotation = Quaternion(3.090862e-08, 0.70710677, 0.70710677, 3.090862e-08)
bones/22/scale = Vector3(1, 1, 1)
bones/24/position = Vector3(-0.011000002, 0.0050000013, 0.0070000007)
bones/24/rotation = Quaternion(3.090862e-08, 0.70710677, 0.70710677, 3.090862e-08)
bones/24/scale = Vector3(1, 1, 1)
bones/26/position = Vector3(0.0025000002, 0.005, 0.0045)
bones/26/rotation = Quaternion(3.090862e-08, 0.70710677, 0.70710677, 3.090862e-08)
bones/26/scale = Vector3(1, 1, 1)
bones/28/position = Vector3(-0.0025, 0.005, 0.0045)
bones/28/rotation = Quaternion(3.090862e-08, 0.70710677, 0.70710677, 3.090862e-08)
bones/28/scale = Vector3(1, 1, 1)
bones/30/position = Vector3(0.002, 0.012192632, -0.012331131)
bones/32/position = Vector3(-0.002, 0.012192632, -0.012331131)
bones/34/position = Vector3(0.002, 0.0031428207, -0.022681827)
bones/34/scale = Vector3(1, 1, 1)
bones/36/position = Vector3(-0.002, -0.00568604, -0.02264523)
bones/36/rotation = Quaternion(0, 0, 0, 1)
[node name="Soldier_Male_Mesh" parent="SoldierM/Soldier/Skeleton3D" index="0" unique_id=1117347105]
surface_material_override/0 = SubResource("StandardMaterial3D_hjbn3")
[node name="look_at_modifier_3d" type="LookAtModifier3D" parent="SoldierM/Soldier/Skeleton3D" index="1" unique_id=1054155740]
target_node = NodePath("../../../../look_at_root/look_at")
bone_name = "HEAD"
bone = 11
forward_axis = 5
origin_from = 2
origin_external_node = NodePath("../../../../look_at_root")
[node name="look_at_modifier_3d2" type="LookAtModifier3D" parent="SoldierM/Soldier/Skeleton3D" index="2" unique_id=916451501]
transform = Transform3D(1, -2.2737368e-13, 0, 2.2737368e-13, 1, 0, -1.3552527e-20, 0, 1, 0, 0, 0)
target_node = NodePath("../../../../look_at_root/look_at")
bone_name = "UA.R"
bone = 14
forward_axis = 1
relative = true
origin_from = 2
origin_external_node = NodePath("../../../../look_at_root")
[node name="look_at_modifier_3d3" type="LookAtModifier3D" parent="SoldierM/Soldier/Skeleton3D" index="3" unique_id=1721786929]
transform = Transform3D(1, -6.82121e-13, 0, 6.82121e-13, 1, 0, -4.065758e-20, 0, 1, 0, 0, 0)
target_node = NodePath("../../../../look_at_root/look_at")
bone_name = "UA.L"
bone = 18
forward_axis = 2
primary_rotation_axis = 2
relative = true
origin_from = 2
origin_external_node = NodePath("../../../../look_at_root")
[node name="player_hand_remover" type="PlayerHandRemover" parent="SoldierM/Soldier/Skeleton3D" index="4" unique_id=2077460571]
transform = Transform3D(1, -2.2737368e-13, 0, 2.2737368e-13, 1, 0, -1.3552527e-20, 0, 1, 0, 0, 0)
[node name="bone_attachment_3d" type="BoneAttachment3D" parent="." unique_id=1964353847]
transform = Transform3D(-34.56755, 3.8521445, -93.756294, -84.08145, 43.085724, 32.77075, 41.657993, 90.15971, -11.654766, -0.4726672, 3.3849456, 0.7415116)
bone_name = "HAND.R_end"
bone_idx = 17
use_external_skeleton = true
external_skeleton = NodePath("../SoldierM/Soldier/Skeleton3D")
[node name="hand" type="Node3D" parent="bone_attachment_3d" unique_id=171636900]
transform = Transform3D(0.0039180024, -0.013382489, -0.0055279233, 0.00012702314, 0.005758277, -0.013850107, 0.014478719, 0.0035708423, 0.0016173583, 0.003051471, -0.0019010007, -0.002960747)
[node name="animation_tree" type="AnimationTree" parent="." unique_id=1221968603]
root_node = NodePath("../SoldierM")
tree_root = SubResource("AnimationNodeBlendTree_kgpx5")
anim_player = NodePath("../SoldierM/AnimationPlayer")
parameters/Movement/blend_position = Vector2(0, 0)
[node name="look_at_root" type="Node3D" parent="." unique_id=107308061]
transform = Transform3D(1, 0, 0, 0, 1.0000001, 0, 0, 0, 1.0000001, 0, 3.7622375, 0)
[node name="look_at" type="Node3D" parent="look_at_root" unique_id=1308525699]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2.698)
[node name="bubble" type="MeshInstance3D" parent="." unique_id=2033209152]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.0816538, 0)
mesh = SubResource("CapsuleMesh_1cgct")
[editable path="SoldierM"]