70 lines
2.0 KiB
Rust
70 lines
2.0 KiB
Rust
use godot::{
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classes::{HBoxContainer, IPanel, Label, Panel},
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prelude::*,
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};
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use crate::game_manager::Game;
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#[derive(GodotClass)]
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#[class(base=Panel, init)]
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pub struct GameFinishedScreen {
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#[export]
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title_container: Option<Gd<HBoxContainer>>,
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base: Base<Panel>,
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}
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#[godot_api]
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impl IPanel for GameFinishedScreen {
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fn ready(&mut self) {
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self.produce_title();
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}
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}
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impl GameFinishedScreen {
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fn produce_title(&mut self) {
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if let Some(game) = Game::singleton() {
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let max_goals = game
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.bind()
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.goals
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.iter()
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.map(|(_, v)| v)
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.max()
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.copied()
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.unwrap_or(0);
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let winning_team_ids = game
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.bind()
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.goals
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.iter()
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.filter(|(_, goals)| **goals == max_goals)
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.map(|(team, _)| *team)
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.collect::<Vec<_>>();
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let winning_teams = game
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.bind()
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.get_teams()
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.iter_shared()
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.enumerate()
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.filter(|(id, _)| winning_team_ids.contains(&((*id) as u8)))
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.map(|(_, team)| team)
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.collect::<Vec<_>>();
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if let Some(container) = &mut self.title_container {
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for (idx, team) in winning_teams.iter().enumerate() {
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let mut label = Label::new_alloc();
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label.set_text(&team.bind().name);
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label.set_modulate(team.bind().color);
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if idx > 0 {
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let mut and_label = Label::new_alloc();
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and_label.set_text(" and ");
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container.add_child(&and_label);
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}
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container.add_child(&label);
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}
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let mut end = Label::new_alloc();
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end.set_text(" victory!");
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container.add_child(&end);
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}
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}
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}
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}
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