skullball/godot/maps/entities/func_footstep.tres

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[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" format=3 uid="uid://kucduml23ld1"]
[ext_resource type="Script" uid="uid://5cow84q03m6a" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_u647r"]
[resource]
script = ExtResource("1_u647r")
collision_layer = 4
collision_mask = 0
classname = "func_footstep"
description = "Allows configuring a specific footstep sound to be emitted when walked over."
class_properties = Dictionary[String, Variant]({
"kind": {
"Bone": "Bone",
"Grass": "Grass",
"Grate": "Grate",
"Gravel": "Gravel",
"Metal": "Metal",
"Normal": "Normal",
"Sand": "Sand",
"Tile": "Tile",
"Water": "Water",
"Wood": "Wood"
}
})
class_property_descriptions = Dictionary[String, Variant]({
"kind": "The footstep noise category used"
})
auto_apply_to_matching_node_properties = true
node_class = "FootstepBox"
metadata/_custom_type_script = "uid://5cow84q03m6a"