skullball/rust/src/ui/settings.rs
2026-07-24 04:27:09 +03:00

162 lines
5.2 KiB
Rust

use std::collections::HashMap;
use godot::{
classes::{Control, GridContainer, IPanel, Label, LineEdit, Panel, control::SizeFlags},
prelude::*,
};
use crate::{game_settings::GameSettingsManager, ui::slider::SliderContainer};
#[derive(Debug, Clone, Copy, PartialEq, PartialOrd, Eq, Hash)]
pub enum Setting {
FoV,
DefaultName,
}
impl ToString for Setting {
fn to_string(&self) -> String {
match self {
Setting::FoV => "Field of View",
Setting::DefaultName => "Default Name",
}
.to_string()
}
}
#[derive(Clone)]
pub enum SettingValue {
SliderNumber(SliderValue),
String(String),
}
#[derive(Clone, Copy)]
pub struct SliderValue {
min: f64,
max: f64,
value: f64,
}
#[derive(GodotClass)]
#[class(base=Panel, init)]
pub struct SettingsPanel {
#[export]
settings_grid: Option<Gd<GridContainer>>,
#[export]
slider_scene: Option<Gd<PackedScene>>,
settings: HashMap<Setting, SettingValue>,
base: Base<Panel>,
}
#[godot_api]
impl IPanel for SettingsPanel {
fn ready(&mut self) {
let singleton = GameSettingsManager::singleton();
let settings = &singleton.bind().settings;
self.settings.insert(
Setting::FoV,
SettingValue::SliderNumber(SliderValue {
min: 60.,
max: 120.,
value: settings.fov,
}),
);
self.settings.insert(
Setting::DefaultName,
SettingValue::String(settings.default_name.clone()),
);
if let Some(mut grid) = self.settings_grid.clone() {
for (setting, value) in &self.settings {
let mut label = Label::new_alloc();
label.set_text(&setting.to_string());
label.set_h_size_flags(SizeFlags::EXPAND | SizeFlags::SHRINK_BEGIN);
grid.add_child(&label);
if let Some(scene) = self.slider_scene.clone() {
let node = match value {
SettingValue::SliderNumber(slider_value) => {
let mut slider = scene.instantiate_as::<SliderContainer>();
slider.bind_mut().min = slider_value.min;
slider.bind_mut().max = slider_value.max;
slider.bind_mut().value = slider_value.value;
let setting_clone = setting.clone();
let value_clone = slider_value.clone();
slider.bind_mut().signals().on_change().connect_other(
self,
move |s, new_value| {
s.run_deferred(move |s| {
s.on_change(
setting_clone,
SettingValue::SliderNumber(SliderValue {
value: new_value,
..value_clone
}),
)
})
},
);
slider.upcast::<Control>()
}
SettingValue::String(value) => {
let mut line_edit = LineEdit::new_alloc();
line_edit.set_custom_minimum_size(Vector2::new(100., -1.));
line_edit.set_text(value);
line_edit.set_max_length(20);
let setting_clone = setting.clone();
line_edit
.signals()
.text_changed()
.connect_other(self, move |s, v| {
s.on_change(setting_clone, SettingValue::String(v.to_string()));
});
line_edit.upcast()
}
};
grid.add_child(&node);
}
}
}
}
}
#[godot_api]
impl SettingsPanel {
pub fn on_change(&mut self, setting: Setting, new_value: SettingValue) {
self.settings.insert(setting, new_value);
let mut new_settings = GameSettingsManager::singleton().bind().settings.clone();
for (setting, value) in &self.settings {
match (setting, value) {
(Setting::FoV, SettingValue::SliderNumber(value)) => {
new_settings.fov = value.value;
}
(Setting::DefaultName, SettingValue::String(value)) => {
new_settings.default_name = value.clone()
}
_ => {}
}
}
GameSettingsManager::singleton()
.bind_mut()
.update_settings(new_settings);
}
#[func]
pub fn open(&mut self) {
self.base_mut().set_visible(true);
}
#[func]
pub fn close(&mut self) {
self.base_mut().set_visible(false);
}
}