skullball/rust/src/game_settings.rs

112 lines
3.1 KiB
Rust

use std::{
collections::VecDeque,
net::SocketAddr,
time::{Duration, Instant, SystemTime, UNIX_EPOCH},
};
use godot::{
classes::{FileAccess, file_access::ModeFlags},
prelude::*,
tools::get_autoload_by_name,
};
use serde::{Deserialize, Serialize};
pub const NETWORK_SINGLETON_NAME: &str = "GameSettingsGlobal";
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct GameSettings {
pub fov: f64,
pub default_name: String,
pub recent_servers: Vec<RecentServer>,
}
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct RecentServer {
pub addr: SocketAddr,
pub visited: u128,
}
impl Default for GameSettings {
fn default() -> Self {
Self {
fov: 90.,
default_name: "Default McGee".to_owned(),
recent_servers: Vec::new(),
}
}
}
#[derive(GodotClass)]
#[class(base=Node)]
pub struct GameSettingsManager {
pub settings: GameSettings,
base: Base<Node>,
}
#[godot_api]
impl INode for GameSettingsManager {
fn init(base: Base<Node>) -> GameSettingsManager {
let mut settings = GameSettings::default();
if let Some(file) = FileAccess::open("user://config.toml", ModeFlags::READ) {
if let Ok(deserialized) = toml::from_str(&file.get_as_text().to_string()) {
settings = deserialized;
}
}
GameSettingsManager { settings, base }
}
}
#[godot_api]
impl GameSettingsManager {
#[signal]
pub fn on_settings_changed();
pub fn singleton() -> Gd<GameSettingsManager> {
get_autoload_by_name::<GameSettingsManager>(NETWORK_SINGLETON_NAME)
}
pub fn update_settings(&mut self, settings: GameSettings) {
self.settings = settings;
if let Some(mut file) = FileAccess::open("user://config.toml", ModeFlags::WRITE) {
if let Ok(serialized) = toml::to_string(&self.settings) {
file.store_string(&serialized);
}
}
self.run_deferred(|s| s.signals().on_settings_changed().emit());
}
pub fn visit_server(&mut self, server: SocketAddr) {
if let Some(server) = self
.settings
.recent_servers
.iter_mut()
.find(|s| s.addr == server)
{
server.visited = SystemTime::now()
.duration_since(UNIX_EPOCH)
.unwrap_or(Duration::from_millis(0))
.as_nanos();
} else {
self.settings.recent_servers.push(RecentServer {
addr: server,
visited: SystemTime::now()
.duration_since(UNIX_EPOCH)
.unwrap_or(Duration::from_millis(0))
.as_nanos(),
});
}
let mut servers = self.settings.recent_servers.clone();
servers.sort_by_key(|s| s.visited);
servers = servers.into_iter().rev().collect();
while servers.len() > 10 {
servers.remove(0);
}
let settings = GameSettings {
recent_servers: servers,
..self.settings.clone()
};
self.update_settings(settings);
}
}