skullball/godot/maps/materials/str_wasteland3.tres

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[gd_resource type="StandardMaterial3D" format=3 uid="uid://csujv6xuc72bq"]
[ext_resource type="Texture2D" uid="uid://dgadw67h4j3up" path="res://maps/textures/str_wasteland3.png" id="1_vsvkj"]
[resource]
albedo_texture = ExtResource("1_vsvkj")
metallic_specular = 0.0
texture_filter = 2