skullball/rust/src/pickup.rs

164 lines
4.2 KiB
Rust

use godot::{
classes::{Area3D, AudioStreamPlayer3D},
prelude::*,
};
use serde::{Deserialize, Serialize};
use crate::{
game::{Game, opts::GameOption},
map::Map,
net::network_manager::NetworkManager,
player::IPlayer,
replay::StandaloneReplayManager,
};
#[derive(Debug, Clone, Copy, Serialize, Deserialize)]
pub enum PickupKind {
Health,
}
#[derive(Debug, Default)]
pub enum ReplayVisibility {
#[default]
NoReplay,
Hidden,
Visible,
}
#[derive(GodotClass)]
#[class(base=Node3D, init, tool)]
pub struct HealthPickup {
#[export]
pub pickup_area: Option<Gd<Area3D>>,
#[export]
pub sfx: Option<Gd<AudioStreamPlayer3D>>,
time_elapsed: f64,
pickup_id: Option<u8>,
respawn: f64,
replay_visibility: ReplayVisibility,
base: Base<Node3D>,
}
#[godot_api]
impl INode3D for HealthPickup {
fn ready(&mut self) {
if let Some(area) = self.pickup_area.clone() {
area.signals()
.body_entered()
.connect_other(self, Self::on_collision);
}
if let Some(game) = &Game::singleton() {
game.signals()
.on_map_loaded()
.connect_other(self, Self::register_pickup);
} else {
StandaloneReplayManager::singleton()
.signals()
.on_map_loaded()
.connect_other(self, Self::register_pickup);
}
}
fn process(&mut self, delta: f64) {
self.time_elapsed += delta;
self.respawn -= delta;
self.update_common(self.time_elapsed);
if let Some(mut area) = self.pickup_area.clone() {
match self.replay_visibility {
ReplayVisibility::NoReplay => {
area.set_visible(self.is_active());
}
ReplayVisibility::Hidden => area.set_visible(false),
ReplayVisibility::Visible => area.set_visible(true),
}
}
}
}
impl HealthPickup {
pub fn register_pickup(&mut self, mut map: Gd<Map>) {
self.run_deferred(move |s| {
let id = map
.bind_mut()
.register_pickup(s.to_gd().into_dyn().upcast());
s.pickup_id = Some(id);
});
}
}
#[godot_dyn]
impl Pickup for HealthPickup {
fn area(&mut self) -> &mut Option<Gd<Area3D>> {
&mut self.pickup_area
}
fn kind(&self) -> PickupKind {
PickupKind::Health
}
fn id(&self) -> Option<u8> {
self.pickup_id
}
fn on_pickup(&mut self) {
self.respawn = 30.;
if let Some(sfx) = &mut self.sfx {
sfx.play();
}
}
fn is_active(&self) -> bool {
self.respawn <= 0.
}
fn set_replay(&mut self, visible: ReplayVisibility) {
self.replay_visibility = visible;
}
}
pub trait Pickup {
fn area(&mut self) -> &mut Option<Gd<Area3D>>;
fn kind(&self) -> PickupKind;
fn id(&self) -> Option<u8>;
fn on_pickup(&mut self);
fn is_active(&self) -> bool;
fn set_replay(&mut self, visibility: ReplayVisibility);
}
pub trait PickupCommon {
fn update_common(&mut self, time_elapsed: f64);
fn on_collision(&mut self, collider: Gd<Node3D>);
}
impl<T: Pickup> PickupCommon for T {
fn update_common(&mut self, time_elapsed: f64) {
if let Some(area) = self.area() {
area.set_position(Vector3::UP * 1.5 + Vector3::UP * (time_elapsed.sin() / 4.) as f32);
area.set_rotation(Vector3::UP * time_elapsed as f32);
}
}
fn on_collision(&mut self, collider: Gd<Node3D>) {
if !NetworkManager::singleton().bind().is_host() || !self.is_active() {
return;
}
if let Some(game) = &mut Game::singleton()
&& let Ok(player) = collider.try_dynify::<dyn IPlayer>()
{
if game.bind().opts.is_team_true(
game.bind()
.get_player_team(player.dyn_bind().get_player_id().unwrap_or(0)),
GameOption::PickupsAllowed,
) {
game.bind_mut().on_pickup(
self.id().unwrap_or(0),
player.dyn_bind().get_player_id().unwrap_or(0),
);
}
}
}
}