30 lines
887 B
C#
30 lines
887 B
C#
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using System;
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using UnityEngine;
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namespace Saltosion.OneWeapon.AI {
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[Serializable]
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public class BehaviourBranch : BehaviourNode {
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public Trigger Trigger;
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public BehaviourNode[] TriggeredNodes;
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public BehaviourNode[] NotTriggeredNodes;
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/* Returns true if any action was taken. */
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public override bool Execute(Enemy subject) {
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if (Trigger.IsTriggered(subject)) {
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foreach (BehaviourNode Node in TriggeredNodes) {
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if (Node.Execute(subject)) {
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return true;
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}
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}
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} else {
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foreach (BehaviourNode Node in NotTriggeredNodes) {
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if (Node.Execute(subject)) {
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return true;
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}
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}
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}
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return false;
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}
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}
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}
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