2019-08-03 17:36:17 +02:00
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using UnityEngine;
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namespace Saltosion.OneWeapon.AI.Triggers {
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public class EnemySighted : Trigger {
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public float Radius;
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public Enemy ClosestEnemy { get; private set; }
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public override bool IsTriggered(Enemy subject) {
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2019-08-03 18:14:47 +02:00
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ClosestEnemy = Util.GetClosestTo<Enemy>(transform, Radius);
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return ClosestEnemy != null;
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2019-08-03 17:36:17 +02:00
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}
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}
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}
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