BloodAndGore/Assets/Scripts/AI/BehaviourNode.cs

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using System;
using UnityEngine;
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using Saltosion.OneWeapon.Enemies;
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namespace Saltosion.OneWeapon.AI {
[Serializable]
public abstract class BehaviourNode : MonoBehaviour {
/* Returns true if any action was taken. */
public abstract bool Execute(Enemy subject);
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public abstract string GetExecutedName();
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}
}