BloodAndGore/Assets/Scripts/AI/AIBehaviour.cs

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using UnityEngine;
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using Saltosion.OneWeapon.Enemies;
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namespace Saltosion.OneWeapon.AI {
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public abstract class AIBehaviour : MonoBehaviour {
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[HideInInspector]
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public string CurrentStatus = "";
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/* Returns whether or not Execute() should be called this frame */
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public abstract bool CanBehave();
public abstract void Execute();
/* Calls Execute() if CanBehave() returns true, and then returns the resultof CanBehave() */
public bool TryExecute() {
bool Result = CanBehave();
if (Result) {
Execute();
}
return Result;
}
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}
}