36 lines
1.3 KiB
C#
36 lines
1.3 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Saltosion.OneWeapon {
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public class EnemySpawner : MonoBehaviour {
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public GameObject[] EnemyPrefabs;
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public float SpawnCooldown = 5.0f;
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public float SpawnChance = 0.5f;
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public int MaxEnemiesWhenSpawning = 5;
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public float Radius = 4;
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private float SpawnTime = 0.0f;
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private void Update() {
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if (SpawnTime > 0) {
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SpawnTime -= Time.deltaTime;
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} else {
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GameObject[] Enemies = GameObject.FindGameObjectsWithTag("Enemy");
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if (Enemies.Length < 5 && Random.value < SpawnChance) {
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float DirectionRadians = Random.value * Mathf.PI * 2.0f;
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Vector2 Direction = new Vector2(Mathf.Cos(DirectionRadians), Mathf.Sin(DirectionRadians));
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float Distance = Random.value * Radius;
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Instantiate(EnemyPrefabs[(int)(Mathf.Min(0.99f, Random.value) * EnemyPrefabs.Length)], (Vector2)transform.position + Direction * Distance, new Quaternion(), null);
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}
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SpawnTime = SpawnCooldown;
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}
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}
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private void OnDrawGizmosSelected() {
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Gizmos.color = Color.green;
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Gizmos.DrawWireSphere(transform.position, Radius);
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}
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}
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}
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