BloodAndGore/Assets/Scripts/Effects/Bobbing.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Bobbing : MonoBehaviour {
public Transform BobbedTransform;
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[Range(0, 1)]
public float BobbingMultiplier = 1;
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public float BobbingGravity = 0.5f;
public float BobbingLaunchSpeed = 5f;
public Vector2 BobbingDirection = new Vector2(0, 1);
private float BobbingSpeed;
private float CurrentBobbingState = 0;
void Update() {
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BobbingSpeed -= (BobbingGravity / 10 * Time.deltaTime);
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if (CurrentBobbingState <= 0) {
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BobbingSpeed = (BobbingLaunchSpeed / 10);
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}
CurrentBobbingState += BobbingSpeed;
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BobbedTransform.localPosition = BobbingDirection * CurrentBobbingState * BobbingMultiplier;
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}
}