BloodAndGore/Assets/Scripts/AI/BehaviourNode.cs

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2019-08-03 17:36:17 +02:00
using System;
using UnityEngine;
namespace Saltosion.OneWeapon.AI {
[Serializable]
public abstract class BehaviourNode : MonoBehaviour {
/* Returns true if any action was taken. */
public abstract bool Execute(Enemy subject);
}
}