BloodAndGore/Assets/Scripts/HUDController.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Saltosion.OneWeapon {
public class HUDController : MonoBehaviour {
public PlayerFun PlayerFun;
public RawImage FunMeter;
public Text DamageTextGore;
public Text DamageTextFun;
void Start() {
}
void Update() {
float FunPercent = (PlayerFun.CurrentFun / PlayerFun.MaxFun);
Vector3 Scale = FunMeter.transform.localScale;
Scale.x = FunPercent;
FunMeter.transform.localScale = Scale;
Rect UVRect = FunMeter.uvRect;
UVRect.width = FunPercent;
FunMeter.uvRect = UVRect;
float FunLevel = Mathf.Floor(FunPercent * 6) / 6;
Color Color = FunMeter.color;
Color.g = FunLevel;
Color.r = 1 - FunLevel;
FunMeter.color = Color;
int FunPercentNumber = (int)Mathf.Round(PlayerFun.CurrentDamageBoost * 100);
string Text = "+" + FunPercentNumber + "%";
DamageTextGore.text = Text;
DamageTextFun.text = Text;
Color GoreColor = DamageTextGore.color;
GoreColor.g = 1 - PlayerFun.CurrentDamageBoost;
GoreColor.b = 1 - PlayerFun.CurrentDamageBoost;
DamageTextGore.color = GoreColor;
Color FunColor = DamageTextFun.color;
FunColor.b = 1 - PlayerFun.CurrentDamageBoost;
DamageTextFun.color = FunColor;
}
}
}