Add BobbingRandomizer

This commit is contained in:
Sofia 2019-08-22 21:36:22 +03:00
parent f01ef21394
commit 007653eb54
12 changed files with 891 additions and 123 deletions

File diff suppressed because one or more lines are too long

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BobbingMultiplier: 1
BobbingGravity: 0.8
BobbingLaunchSpeed: 0.12
BobbingFrequency: 0
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Bobbing: {fileID: 3068808787720623988}
Bobbing: {fileID: 0}
Direction: {x: 0, y: 0}
MaxSpeed: 5
AccelerationSpeed: 3
DecelerationSpeed: 15
AnimationSpeedModifier: 0
AnimationSpeed: 0
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@ -21,6 +21,7 @@ GameObject:
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m_Layer: 0
m_Name: Enemy (Crab)
m_TagString: Enemy
@ -140,6 +141,8 @@ MonoBehaviour:
MaxSpeed: 2.5
AccelerationSpeed: 10
DecelerationSpeed: 10
AnimationSpeedModifier: 0
AnimationSpeed: 0
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m_Name:
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m_Layer: 0
m_Name: Enemy (MobCat)
m_TagString: Untagged
@ -333,6 +334,8 @@ MonoBehaviour:
MaxSpeed: 2.5
AccelerationSpeed: 10
DecelerationSpeed: 10
AnimationSpeedModifier: 0
AnimationSpeed: 0
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Bobbing: {fileID: 6575270342303945011}
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@ -47,7 +47,7 @@ namespace Saltosion.OneWeapon.Enemies {
} else {
Anim.Play("Idle");
}
Anim.SetFloat("Speed", Enemy.Movement.SpeedPercentage);
Anim.SetFloat("Speed", Enemy.Movement.AnimationSpeed);
if (Enemy.Movement.SpeedPercentage > 0.1) {
SpriteRenderer.flipX = Vector2.Dot(Enemy.Movement.Direction, Vector2.left) < 0;
}

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@ -46,7 +46,7 @@ namespace Saltosion.OneWeapon.Enemies {
} else {
Anim.Play("Walk");
}
Anim.SetFloat("Speed", Enemy.Movement.SpeedPercentage);
Anim.SetFloat("Speed", Enemy.Movement.AnimationSpeed);
}
}
}

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@ -47,7 +47,7 @@ namespace Saltosion.OneWeapon.Enemies {
} else {
Anim.Play("Walk");
}
Anim.SetFloat("Speed", Enemy.Movement.SpeedPercentage);
Anim.SetFloat("Speed", Enemy.Movement.AnimationSpeed);
if (Enemy.Movement.SpeedPercentage > 0.1) {
SpriteRenderer.flipX = Vector2.Dot(Enemy.Movement.Direction, Vector2.left) < 0;
} else {

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@ -100,8 +100,8 @@ namespace Saltosion.OneWeapon.Player {
} else {
IsMoving = false;
}
BodyAnim.SetFloat("Speed", Movement.SpeedPercentage);
HeadAnim.SetFloat("Speed", Movement.SpeedPercentage);
BodyAnim.SetFloat("Speed", Movement.AnimationSpeed);
HeadAnim.SetFloat("Speed", Movement.AnimationSpeed);
bool Shoot = Input.GetButton("Shoot");
if (Shoot) {

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@ -15,8 +15,13 @@ namespace Saltosion.OneWeapon.Utils {
public float AccelerationSpeed = 70;
public float DecelerationSpeed = 70;
[HideInInspector]
public float AnimationSpeedModifier;
[HideInInspector]
public float AnimationSpeed;
public Vector2 CurrentVelocity { private set; get; }
public float SpeedPercentage { private set; get; }
[HideInInspector]
private float CurrentSpeed = 0;
private Rigidbody2D Body;
@ -34,6 +39,7 @@ namespace Saltosion.OneWeapon.Utils {
CurrentSpeed *= 1 - (Vector2.Angle(Direction, LastDirection) / 180);
CurrentSpeed = Mathf.Clamp(CurrentSpeed, 0, MaxSpeed);
SpeedPercentage = CurrentSpeed / MaxSpeed;
AnimationSpeed = SpeedPercentage * AnimationSpeedModifier;
CurrentVelocity = Direction.normalized * CurrentSpeed;

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@ -0,0 +1,24 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Saltosion.OneWeapon.Effects;
namespace Saltosion.OneWeapon.Utils {
public class BobbingRandomizer : MonoBehaviour {
public float Variety = 0.05f;
public AcceleratedMovement Movement;
public Bobbing Bobbing;
void Start() {
float RandomOffset = Random.value * (Variety * 2) - Variety;
if (Movement != null) {
Movement.AnimationSpeedModifier = 1 + RandomOffset;
}
if (Bobbing != null) {
Bobbing.BobbingLaunchSpeed = Bobbing.BobbingLaunchSpeed * (1 + RandomOffset);
}
}
}
}

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