Change bodypart count calculation and fix missing prefab

This commit is contained in:
Jens Pitkänen 2019-08-16 21:17:46 +03:00
parent 9a1fe75704
commit 07045e5aff
6 changed files with 87 additions and 13 deletions

View File

@ -27,7 +27,7 @@ Transform:
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BodypartMinCount: 6
BodypartMaxCount: 8
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BodypartMinCount: 2
BodypartMaxCount: 4
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DebugExplode: 0
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BodypartMinCount: 2
BodypartMaxCount: 4
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@ -129,7 +129,7 @@ Transform:
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BodypartMinCount: 4
BodypartMaxCount: 6
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GameObject:

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@ -324,7 +324,7 @@ GameObject:
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@ -108464,6 +108466,75 @@ PrefabInstance:
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View File

@ -7,7 +7,8 @@ namespace Saltosion.OneWeapon.Effects {
public GameObject[] BodypartPrefabs;
public bool DebugExplode = false;
public int ParticlesPerBodypart = 70;
public float BodypartCountMultiplier = 1;
public float BodypartMinCount = 1;
public float BodypartMaxCount = 1;
public DebrisType DebrisType;
private CameraFX CameraFX;
@ -35,7 +36,7 @@ namespace Saltosion.OneWeapon.Effects {
}
public void Explode(bool destroyGameObject) {
int Count = (int)(BodypartPrefabs.Length * Random.value * BodypartCountMultiplier + 1);
int Count = (int)(BodypartMinCount + (BodypartMaxCount - BodypartMinCount) * Random.value);
for (int i = 0; i < Count; i++) {
GameObject Obj = BodypartPrefabs[i % BodypartPrefabs.Length];