Make crab prefab and finish big bodypart prefabs
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91
Assets/Graphics/OfficeSupplies.png.meta
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91
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153
Assets/Prefabs/Bodyparts/Big/BigBodyPart-3.prefab
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 592487111066334293}
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m_Enabled: 1
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_DrawMode: 0
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m_Size: {x: 1, y: 1}
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m_AdaptiveModeThreshold: 0.5
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m_WasSpriteAssigned: 1
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7
Assets/Prefabs/Enemies/Enemy (Default Melee).prefab.meta
Normal file
7
Assets/Prefabs/Enemies/Enemy (Default Melee).prefab.meta
Normal file
@ -0,0 +1,7 @@
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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File diff suppressed because it is too large
Load Diff
@ -42,7 +42,7 @@ namespace Saltosion.OneWeapon {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Blood is replaced by flowers though, no problem with that
|
// Blood is replaced by flowers though, no problem with that
|
||||||
BloodLauncher.Splatter(transform.position + (Vector3)Direction * 0.2f, Vector2.zero, 70, 50f, 360f);
|
BloodLauncher.Splatter(transform.position + (Vector3)Direction * 0.5f, Vector2.zero, 70, 50f, 360f);
|
||||||
}
|
}
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|
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||||||
if (destroyGameObject) {
|
if (destroyGameObject) {
|
||||||
|
Loading…
Reference in New Issue
Block a user