Fix blood getting stuck in air bug

This commit is contained in:
Jens Pitkänen 2019-08-04 21:13:11 +03:00
parent 27937e0a24
commit 2435a0e136
13 changed files with 42 additions and 42 deletions

View File

@ -10,7 +10,7 @@ GameObject:
m_Component:
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- component: {fileID: 1882677610630750274}
m_Layer: 0
m_Layer: 10
m_Name: Flower
m_TagString: Untagged
m_Icon: {fileID: 0}
@ -90,7 +90,7 @@ GameObject:
m_Component:
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- component: {fileID: 1882677610906969934}
m_Layer: 0
m_Layer: 10
m_Name: BloodParticle (Censored)
m_TagString: Untagged
m_Icon: {fileID: 0}

View File

@ -10,7 +10,7 @@ GameObject:
m_Component:
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m_Layer: 0
m_Layer: 10
m_Name: Blood
m_TagString: Untagged
m_Icon: {fileID: 0}
@ -67,7 +67,7 @@ SpriteRenderer:
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@ -90,7 +90,7 @@ GameObject:
m_Component:
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- component: {fileID: 5625006176899801350}
m_Layer: 0
m_Layer: 10
m_Name: BloodParticle
m_TagString: Untagged
m_Icon: {fileID: 0}

View File

@ -11,8 +11,8 @@ GameObject:
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m_Name: BigBodyPart-1
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m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -80,7 +80,7 @@ GameObject:
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m_Name: Sprite
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@ -137,7 +137,7 @@ SpriteRenderer:
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type: 3}

View File

@ -11,8 +11,8 @@ GameObject:
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m_Layer: 8
m_Name: BigBodyPart-2
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -80,7 +80,7 @@ GameObject:
m_Component:
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m_Layer: 0
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m_Name: Sprite
m_TagString: Untagged
m_Icon: {fileID: 0}
@ -137,7 +137,7 @@ SpriteRenderer:
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: -947994997
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m_SortingLayer: 4
m_SortingOrder: 0
m_Sprite: {fileID: 5731680368321206013, guid: f68259633136b6c4bad937f60d3546bc,
type: 3}

View File

@ -10,7 +10,7 @@ GameObject:
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m_Icon: {fileID: 0}
@ -67,7 +67,7 @@ SpriteRenderer:
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
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m_SortingLayer: 4
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m_Sprite: {fileID: -5231856131614477843, guid: f68259633136b6c4bad937f60d3546bc,
type: 3}
@ -92,8 +92,8 @@ GameObject:
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m_NavMeshLayer: 0

View File

@ -11,7 +11,7 @@ GameObject:
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m_Name: MediumBodyPart-1
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m_Icon: {fileID: 0}
@ -80,7 +80,7 @@ GameObject:
m_Component:
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m_Layer: 0
m_Layer: 8
m_Name: Sprite
m_TagString: Untagged
m_Icon: {fileID: 0}
@ -137,7 +137,7 @@ SpriteRenderer:
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: -947994997
m_SortingLayer: 3
m_SortingLayer: 4
m_SortingOrder: 0
m_Sprite: {fileID: -8580675090303374382, guid: f68259633136b6c4bad937f60d3546bc,
type: 3}

View File

@ -11,7 +11,7 @@ GameObject:
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m_Icon: {fileID: 0}
@ -80,7 +80,7 @@ GameObject:
m_Component:
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m_Name: Sprite
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@ -137,7 +137,7 @@ SpriteRenderer:
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m_Color: {r: 1, g: 1, b: 1, a: 1}

View File

@ -11,7 +11,7 @@ GameObject:
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m_Name: MediumBodyPart-3
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m_Icon: {fileID: 0}
@ -80,7 +80,7 @@ GameObject:
m_Component:
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m_Layer: 0
m_Layer: 8
m_Name: Sprite
m_TagString: Untagged
m_Icon: {fileID: 0}
@ -137,7 +137,7 @@ SpriteRenderer:
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: -947994997
m_SortingLayer: 3
m_SortingLayer: 4
m_SortingOrder: 0
m_Sprite: {fileID: -6252851290386275527, guid: f68259633136b6c4bad937f60d3546bc,
type: 3}

View File

@ -100,7 +100,7 @@ GameObject:
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m_Name: PlayerAtlas_8
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m_Icon: {fileID: 0}
@ -213,7 +213,7 @@ GameObject:
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m_Name: SubHand
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m_Icon: {fileID: 0}

View File

@ -11,7 +11,7 @@ GameObject:
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- component: {fileID: 1545250912626387459}
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m_Name: Explosion
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m_Icon: {fileID: 0}
@ -4728,7 +4728,7 @@ ParticleSystemRenderer:
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m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 1811527703
m_SortingLayer: 4
m_SortingLayer: 5
m_SortingOrder: 0
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m_SortMode: 0
@ -4764,7 +4764,7 @@ GameObject:
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m_Name: Trail
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m_Icon: {fileID: 0}
@ -9481,7 +9481,7 @@ ParticleSystemRenderer:
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@ -9519,7 +9519,7 @@ GameObject:
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m_Icon: {fileID: 0}
@ -9620,7 +9620,7 @@ GameObject:
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m_Name: RevolverBullet
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m_Icon: {fileID: 0}
@ -9677,7 +9677,7 @@ SpriteRenderer:
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View File

@ -10,7 +10,7 @@ GameObject:
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@ -90,7 +90,7 @@ GameObject:
m_Component:
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m_Layer: 0
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m_Icon: {fileID: 0}

View File

@ -53,4 +53,4 @@ Physics2DSettings:
m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
m_LayerCollisionMatrix: fffefffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffeffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
m_LayerCollisionMatrix: fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffdfffffffefffffff7fffffffbffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff

View File

@ -14,10 +14,10 @@ TagManager:
- UI
-
-
-
-
-
-
- Bodypart
- Bullet
- Blood
- Player Hand
-
-
-