Add lights to bullets

This commit is contained in:
Sofia 2019-08-22 00:11:10 +03:00
parent aab4c4c71f
commit 2438624d4c
12 changed files with 116 additions and 9 deletions

View File

@ -13,6 +13,7 @@ GameObject:
- component: {fileID: 4482402865533696887} - component: {fileID: 4482402865533696887}
- component: {fileID: 4551943312015413705} - component: {fileID: 4551943312015413705}
- component: {fileID: 3294967542024180344} - component: {fileID: 3294967542024180344}
- component: {fileID: 5711847736799164130}
m_Layer: 9 m_Layer: 9
m_Name: Grenade m_Name: Grenade
m_TagString: Untagged m_TagString: Untagged
@ -107,6 +108,21 @@ MonoBehaviour:
Torque: 5 Torque: 5
Lifetime: 1 Lifetime: 1
ExplodeRadius: 2 ExplodeRadius: 2
--- !u!114 &5711847736799164130
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4482402865533696886}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ddad1ebb72ff9484db3585dbc08a3bea, type: 3}
m_Name:
m_EditorClassIdentifier:
LightSize: 6
LightIntensity: 0
LightTint: {r: 1, g: 0.60249305, b: 0, a: 1}
--- !u!1 &5552990435088311320 --- !u!1 &5552990435088311320
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@ -9519,6 +9519,7 @@ GameObject:
- component: {fileID: 30050365576565218} - component: {fileID: 30050365576565218}
- component: {fileID: 4482402865533696887} - component: {fileID: 4482402865533696887}
- component: {fileID: 3311105517541852250} - component: {fileID: 3311105517541852250}
- component: {fileID: 4454922943827466308}
m_Layer: 9 m_Layer: 9
m_Name: MobcatBullet m_Name: MobcatBullet
m_TagString: Untagged m_TagString: Untagged
@ -9612,6 +9613,21 @@ MonoBehaviour:
Trail: {fileID: 4595570391660610945} Trail: {fileID: 4595570391660610945}
Explosion: {fileID: 6411602551704027216} Explosion: {fileID: 6411602551704027216}
Damage: 3.4 Damage: 3.4
--- !u!114 &4454922943827466308
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4482402865533696886}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ddad1ebb72ff9484db3585dbc08a3bea, type: 3}
m_Name:
m_EditorClassIdentifier:
LightSize: 2
LightIntensity: 0
LightTint: {r: 1, g: 0.35703805, b: 0, a: 1}
--- !u!1 &5552990435088311320 --- !u!1 &5552990435088311320
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@ -9519,6 +9519,7 @@ GameObject:
- component: {fileID: 30050365576565218} - component: {fileID: 30050365576565218}
- component: {fileID: 4482402865533696887} - component: {fileID: 4482402865533696887}
- component: {fileID: 894503829911440170} - component: {fileID: 894503829911440170}
- component: {fileID: 4685539796267488652}
m_Layer: 9 m_Layer: 9
m_Name: RevolverBullet m_Name: RevolverBullet
m_TagString: Untagged m_TagString: Untagged
@ -9612,6 +9613,21 @@ MonoBehaviour:
Trail: {fileID: 4595570391660610945} Trail: {fileID: 4595570391660610945}
Explosion: {fileID: 6411602551704027216} Explosion: {fileID: 6411602551704027216}
Damage: 12 Damage: 12
--- !u!114 &4685539796267488652
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4482402865533696886}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ddad1ebb72ff9484db3585dbc08a3bea, type: 3}
m_Name:
m_EditorClassIdentifier:
LightSize: 2
LightIntensity: 0
LightTint: {r: 1, g: 0.45679283, b: 0, a: 1}
--- !u!1 &5552990435088311320 --- !u!1 &5552990435088311320
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@ -9519,6 +9519,7 @@ GameObject:
- component: {fileID: 30050365576565218} - component: {fileID: 30050365576565218}
- component: {fileID: 4482402865533696887} - component: {fileID: 4482402865533696887}
- component: {fileID: 3794182723186641758} - component: {fileID: 3794182723186641758}
- component: {fileID: 4668899990243774728}
m_Layer: 9 m_Layer: 9
m_Name: Rocket m_Name: Rocket
m_TagString: Untagged m_TagString: Untagged
@ -9612,6 +9613,21 @@ MonoBehaviour:
Trail: {fileID: 4595570391660610945} Trail: {fileID: 4595570391660610945}
Explosion: {fileID: 6411602551704027216} Explosion: {fileID: 6411602551704027216}
ExplodeRadius: 1.5 ExplodeRadius: 1.5
--- !u!114 &4668899990243774728
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4482402865533696886}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ddad1ebb72ff9484db3585dbc08a3bea, type: 3}
m_Name:
m_EditorClassIdentifier:
LightSize: 4
LightIntensity: 0
LightTint: {r: 1, g: 0.4116228, b: 0, a: 1}
--- !u!1 &5552990435088311320 --- !u!1 &5552990435088311320
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@ -9519,6 +9519,7 @@ GameObject:
- component: {fileID: 30050365576565218} - component: {fileID: 30050365576565218}
- component: {fileID: 4482402865533696887} - component: {fileID: 4482402865533696887}
- component: {fileID: 894503829911440170} - component: {fileID: 894503829911440170}
- component: {fileID: 5070506563770326296}
m_Layer: 9 m_Layer: 9
m_Name: ShotgunSubBullet m_Name: ShotgunSubBullet
m_TagString: Untagged m_TagString: Untagged
@ -9612,6 +9613,21 @@ MonoBehaviour:
Trail: {fileID: 4595570391660610945} Trail: {fileID: 4595570391660610945}
Explosion: {fileID: 6411602551704027216} Explosion: {fileID: 6411602551704027216}
Damage: 3.4 Damage: 3.4
--- !u!114 &5070506563770326296
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4482402865533696886}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ddad1ebb72ff9484db3585dbc08a3bea, type: 3}
m_Name:
m_EditorClassIdentifier:
LightSize: 2
LightIntensity: 0
LightTint: {r: 1, g: 0.65001845, b: 0, a: 1}
--- !u!1 &5552990435088311320 --- !u!1 &5552990435088311320
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@ -1,12 +1,14 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using Saltosion.OneWeapon.Effects;
namespace Saltosion.OneWeapon.Guns { namespace Saltosion.OneWeapon.Guns {
[RequireComponent(typeof(Bullet))] [RequireComponent(typeof(Bullet))]
public class Grenade : MonoBehaviour { public class Grenade : MonoBehaviour {
private Bullet Bullet; private Bullet Bullet;
private CustomLight Light;
[Header("Children")] [Header("Children")]
public Rigidbody2D Body; public Rigidbody2D Body;
@ -22,6 +24,7 @@ namespace Saltosion.OneWeapon.Guns {
void Start() { void Start() {
Bullet = GetComponent<Bullet>(); Bullet = GetComponent<Bullet>();
Body = GetComponent<Rigidbody2D>(); Body = GetComponent<Rigidbody2D>();
Light = GetComponent<CustomLight>();
Body.SetRotation(Bullet.InitialRotation); Body.SetRotation(Bullet.InitialRotation);
Body.AddForce(Bullet.Direction.normalized * ShootForce, ForceMode2D.Impulse); Body.AddForce(Bullet.Direction.normalized * ShootForce, ForceMode2D.Impulse);
@ -37,7 +40,10 @@ namespace Saltosion.OneWeapon.Guns {
Bullet.HasExploded = true; Bullet.HasExploded = true;
Destroy(Body); Destroy(Body);
Destroy(Sprite); Destroy(Sprite);
Bullet.DoDamageAOE(18, ExplodeRadius, 1.5f); Bullet.DoDamageAOE(18, ExplodeRadius, 1f);
}
if (Lifetime < 0) {
Light.LightIntensity = Mathf.Max(2 + Lifetime * 6, 0);
} }
if (Lifetime < -1) { if (Lifetime < -1) {
Destroy(gameObject); Destroy(gameObject);

View File

@ -4,7 +4,7 @@ using Saltosion.OneWeapon.Enemies;
using Saltosion.OneWeapon.Effects; using Saltosion.OneWeapon.Effects;
namespace Saltosion.OneWeapon.Guns { namespace Saltosion.OneWeapon.Guns {
[RequireComponent(typeof(Bullet))] [RequireComponent(typeof(Bullet), typeof(CustomLight))]
public class MobcatBullet : MonoBehaviour { public class MobcatBullet : MonoBehaviour {
public Rigidbody2D Body; public Rigidbody2D Body;
@ -19,12 +19,16 @@ namespace Saltosion.OneWeapon.Guns {
private float DeathTimer = 0; private float DeathTimer = 0;
private Bullet Bullet; private Bullet Bullet;
private CustomLight Light;
void Start() { void Start() {
Bullet = GetComponent<Bullet>(); Bullet = GetComponent<Bullet>();
Light = GetComponent<CustomLight>();
Vector2 Direction = Bullet.Direction; Vector2 Direction = Bullet.Direction;
float Rot = Bullet.InitialRotation; float Rot = Bullet.InitialRotation;
Light.LightIntensity = 1.1f;
Body.velocity = Direction * 15; Body.velocity = Direction * 15;
Body.rotation = Rot - 90; Body.rotation = Rot - 90;
@ -36,6 +40,9 @@ namespace Saltosion.OneWeapon.Guns {
if (DeathTimer > 20) { if (DeathTimer > 20) {
Destroy(gameObject); Destroy(gameObject);
} }
if (DeathTimer > 19) {
Light.LightIntensity = Mathf.Max(2 - (DeathTimer - 19f) * 10, 0);
}
} }
void OnTriggerEnter2D(Collider2D collider) { void OnTriggerEnter2D(Collider2D collider) {
@ -44,6 +51,7 @@ namespace Saltosion.OneWeapon.Guns {
Destroy(Sprite); Destroy(Sprite);
Destroy(Body); Destroy(Body);
Destroy(GetComponent<CapsuleCollider2D>()); Destroy(GetComponent<CapsuleCollider2D>());
Light.LightSize = 4;
Explosion.Play(); Explosion.Play();
Trail.Stop(); Trail.Stop();
DeathTimer = 19; DeathTimer = 19;

View File

@ -7,7 +7,7 @@ using Saltosion.OneWeapon.Effects;
using Saltosion.OneWeapon.Environment; using Saltosion.OneWeapon.Environment;
namespace Saltosion.OneWeapon.Guns { namespace Saltosion.OneWeapon.Guns {
[RequireComponent(typeof(Bullet))] [RequireComponent(typeof(Bullet), typeof(CustomLight))]
public class RegularBullet : MonoBehaviour { public class RegularBullet : MonoBehaviour {
public Rigidbody2D Body; public Rigidbody2D Body;
@ -21,12 +21,16 @@ namespace Saltosion.OneWeapon.Guns {
private float DeathTimer = 0; private float DeathTimer = 0;
private Bullet Bullet; private Bullet Bullet;
private CustomLight Light;
void Start() { void Start() {
Bullet = GetComponent<Bullet>(); Bullet = GetComponent<Bullet>();
Light = GetComponent<CustomLight>();
Vector2 Direction = Bullet.Direction; Vector2 Direction = Bullet.Direction;
float Rot = Bullet.InitialRotation; float Rot = Bullet.InitialRotation;
Light.LightIntensity = 1.1f;
Body.velocity = Direction * 15; Body.velocity = Direction * 15;
Body.rotation = Rot - 90; Body.rotation = Rot - 90;
@ -38,6 +42,9 @@ namespace Saltosion.OneWeapon.Guns {
if (DeathTimer > 20) { if (DeathTimer > 20) {
Destroy(gameObject); Destroy(gameObject);
} }
if (DeathTimer > 19) {
Light.LightIntensity = Mathf.Max(2 - (DeathTimer - 19f) * 10, 0);
}
} }
void OnTriggerEnter2D(Collider2D collider) { void OnTriggerEnter2D(Collider2D collider) {
@ -50,6 +57,7 @@ namespace Saltosion.OneWeapon.Guns {
Destroy(Sprite); Destroy(Sprite);
Destroy(Body); Destroy(Body);
Destroy(GetComponent<CapsuleCollider2D>()); Destroy(GetComponent<CapsuleCollider2D>());
Light.LightSize = 4;
Explosion.Play(); Explosion.Play();
Trail.Stop(); Trail.Stop();
DeathTimer = 19; DeathTimer = 19;

View File

@ -7,7 +7,7 @@ using Saltosion.OneWeapon.Effects;
using Saltosion.OneWeapon.Environment; using Saltosion.OneWeapon.Environment;
namespace Saltosion.OneWeapon.Guns { namespace Saltosion.OneWeapon.Guns {
[RequireComponent(typeof(Bullet))] [RequireComponent(typeof(Bullet), typeof(CustomLight))]
public class Rocket : MonoBehaviour { public class Rocket : MonoBehaviour {
public Rigidbody2D Body; public Rigidbody2D Body;
@ -22,15 +22,18 @@ namespace Saltosion.OneWeapon.Guns {
private float DeathTimer = 0; private float DeathTimer = 0;
private Bullet Bullet; private Bullet Bullet;
private CustomLight Light;
void Start() { void Start() {
Bullet = GetComponent<Bullet>(); Bullet = GetComponent<Bullet>();
Light = GetComponent<CustomLight>();
Vector2 Direction = Bullet.Direction; Vector2 Direction = Bullet.Direction;
float Rot = Bullet.InitialRotation; float Rot = Bullet.InitialRotation;
Body.velocity = Direction * 8; Body.velocity = Direction * 8;
Body.rotation = Rot - 90; Body.rotation = Rot - 90;
Light.LightIntensity = 1.1f;
Explosion.Stop(); Explosion.Stop();
} }
@ -40,6 +43,9 @@ namespace Saltosion.OneWeapon.Guns {
if (DeathTimer > 20) { if (DeathTimer > 20) {
Destroy(gameObject); Destroy(gameObject);
} }
if (DeathTimer > 19) {
Light.LightIntensity = Mathf.Max(2 - (DeathTimer - 19f) * 10, 0);
}
} }
void OnTriggerEnter2D(Collider2D collider) { void OnTriggerEnter2D(Collider2D collider) {
@ -54,9 +60,10 @@ namespace Saltosion.OneWeapon.Guns {
Destroy(GetComponent<CapsuleCollider2D>()); Destroy(GetComponent<CapsuleCollider2D>());
Explosion.Play(); Explosion.Play();
Trail.Stop(); Trail.Stop();
Light.LightSize = 6;
DeathTimer = 19; DeathTimer = 19;
Bullet.DoDamageAOE(20, ExplodeRadius, 2); Bullet.DoDamageAOE(20, ExplodeRadius, 1.5f);
} }
private void OnDrawGizmosSelected() { private void OnDrawGizmosSelected() {

View File

@ -42,7 +42,6 @@ namespace Saltosion.OneWeapon.Utils {
public void RegisterLight(CustomLight Light) { public void RegisterLight(CustomLight Light) {
if (Light != null) { if (Light != null) {
Lights.Add(Light); Lights.Add(Light);
Debug.Log("Got Light!");
} }
} }
@ -50,7 +49,6 @@ namespace Saltosion.OneWeapon.Utils {
int idx = Lights.IndexOf(Light); int idx = Lights.IndexOf(Light);
if (idx > 0) { if (idx > 0) {
Lights.Remove(Light); Lights.Remove(Light);
Debug.Log("Removed Light!");
} }
} }
} }

View File

@ -43,7 +43,7 @@ Material:
- PixelSnap: 0 - PixelSnap: 0
- _EnableExternalAlpha: 0 - _EnableExternalAlpha: 0
- _Intensity: 0 - _Intensity: 0
- _LightCount: 37 - _LightCount: 38
m_Colors: m_Colors:
- _AmbientLight: {r: 0, g: 0, b: 0, a: 1} - _AmbientLight: {r: 0, g: 0, b: 0, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1}

View File

@ -94,7 +94,7 @@ Material:
- _Glossiness: 0.5 - _Glossiness: 0.5
- _GlossyReflections: 1 - _GlossyReflections: 1
- _Intensity: 0 - _Intensity: 0
- _LightCount: 37 - _LightCount: 38
- _LightingEnabled: 0 - _LightingEnabled: 0
- _Metallic: 0 - _Metallic: 0
- _Mode: 1 - _Mode: 1