Refactor debris system
This commit is contained in:
parent
c2f573f66c
commit
4a87c512c3
Before Width: | Height: | Size: 5.0 KiB After Width: | Height: | Size: 5.0 KiB |
@ -45,7 +45,7 @@ TextureImporter:
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 2
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
BIN
Assets/Graphics/Effects/WoodDamage.png
Normal file
BIN
Assets/Graphics/Effects/WoodDamage.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.5 KiB |
115
Assets/Graphics/Effects/WoodDamage.png.meta
Normal file
115
Assets/Graphics/Effects/WoodDamage.png.meta
Normal file
@ -0,0 +1,115 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 215eb4533a6ec2945aab7285ec81917e
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 10
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 0
|
||||
aniso: -1
|
||||
mipBias: -100
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 0
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 0
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: WebGL
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 0
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/Prefabs/Destructibles.meta
Normal file
8
Assets/Prefabs/Destructibles.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0cd0b834e1996dc4eb175a1177fb31d0
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
267
Assets/Prefabs/Destructibles/Destructible (Table).prefab
Normal file
267
Assets/Prefabs/Destructibles/Destructible (Table).prefab
Normal file
@ -0,0 +1,267 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &1716831649928673929
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1716831649928674037}
|
||||
- component: {fileID: 1716831649928673928}
|
||||
- component: {fileID: 1716831649928674038}
|
||||
- component: {fileID: 1716831649928674039}
|
||||
m_Layer: 0
|
||||
m_Name: Destructible (Table)
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &1716831649928674037
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1716831649928673929}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: -4.46, y: 3.62, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 1716831651141931473}
|
||||
- {fileID: 1716831651171314107}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!50 &1716831649928673928
|
||||
Rigidbody2D:
|
||||
serializedVersion: 4
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1716831649928673929}
|
||||
m_BodyType: 2
|
||||
m_Simulated: 1
|
||||
m_UseFullKinematicContacts: 0
|
||||
m_UseAutoMass: 0
|
||||
m_Mass: 1
|
||||
m_LinearDrag: 0
|
||||
m_AngularDrag: 0.05
|
||||
m_GravityScale: 1
|
||||
m_Material: {fileID: 0}
|
||||
m_Interpolate: 0
|
||||
m_SleepingMode: 1
|
||||
m_CollisionDetection: 0
|
||||
m_Constraints: 0
|
||||
--- !u!61 &1716831649928674038
|
||||
BoxCollider2D:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1716831649928673929}
|
||||
m_Enabled: 1
|
||||
m_Density: 1
|
||||
m_Material: {fileID: 0}
|
||||
m_IsTrigger: 0
|
||||
m_UsedByEffector: 0
|
||||
m_UsedByComposite: 0
|
||||
m_Offset: {x: 0, y: 0.1}
|
||||
m_SpriteTilingProperty:
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
pivot: {x: 0, y: 0}
|
||||
oldSize: {x: 0, y: 0}
|
||||
newSize: {x: 0, y: 0}
|
||||
adaptiveTilingThreshold: 0
|
||||
drawMode: 0
|
||||
adaptiveTiling: 0
|
||||
m_AutoTiling: 0
|
||||
serializedVersion: 2
|
||||
m_Size: {x: 2, y: 0.7}
|
||||
m_EdgeRadius: 0
|
||||
--- !u!114 &1716831649928674039
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1716831649928673929}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: a2110188365a59e4cb31d0e84789fbbd, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
BodypartPrefabs:
|
||||
- {fileID: 3847767376140256459, guid: 52797bed93d9def4fb0802efcbe9da0b, type: 3}
|
||||
- {fileID: 3847767376140256459, guid: b3bfb4ae89e38244dad2c4396ec48ba3, type: 3}
|
||||
- {fileID: 3847767376140256459, guid: 16e2e783575dcf147bd67039283f1c17, type: 3}
|
||||
- {fileID: 3847767376140256459, guid: 7194f42d640f6cc4b8ff71eff6a9b85b, type: 3}
|
||||
DebugExplode: 0
|
||||
ParticlesPerBodypart: 40
|
||||
BodypartCountMultiplier: 4
|
||||
DebrisType: 2
|
||||
--- !u!1 &1716831651141931474
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1716831651141931473}
|
||||
- component: {fileID: 1716831651141931472}
|
||||
m_Layer: 0
|
||||
m_Name: OfficeSupplies_0
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &1716831651141931473
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1716831651141931474}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: -0.5, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1716831649928674037}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &1716831651141931472
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1716831651141931474}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 106348079
|
||||
m_SortingLayer: 3
|
||||
m_SortingOrder: 0
|
||||
m_Sprite: {fileID: -7697855389034428149, guid: 214b62ded47c3424c8ca6f7ac2681d8a,
|
||||
type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 1, y: 1}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!1 &1716831651171314108
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1716831651171314107}
|
||||
- component: {fileID: 1716831651171314106}
|
||||
m_Layer: 0
|
||||
m_Name: OfficeSupplies_2
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &1716831651171314107
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1716831651171314108}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0.5, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1716831649928674037}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &1716831651171314106
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1716831651171314108}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 106348079
|
||||
m_SortingLayer: 3
|
||||
m_SortingOrder: 0
|
||||
m_Sprite: {fileID: 2109281845590731511, guid: 214b62ded47c3424c8ca6f7ac2681d8a,
|
||||
type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 1, y: 1}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b58ccc83664f46d41b7771ad86253364
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -26,7 +26,7 @@ Transform:
|
||||
m_GameObject: {fileID: 6669388256411233052}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_LocalScale: {x: 16, y: 15, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 6669388256411233039}
|
||||
m_RootOrder: 0
|
||||
@ -124,5 +124,8 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 80990fbdf3a57074b86edf353dcec609, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
Renderer: {fileID: 6669388256411233138}
|
||||
LaunchForce: {x: 0, y: 0}
|
||||
Settled: 0
|
||||
GetsStuck: 1
|
||||
Sprites: []
|
||||
|
131
Assets/Prefabs/Particles/WoodParticle.prefab
Normal file
131
Assets/Prefabs/Particles/WoodParticle.prefab
Normal file
@ -0,0 +1,131 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &8205645559196366286
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 8205645559196366287}
|
||||
- component: {fileID: 8205645559196366284}
|
||||
m_Layer: 10
|
||||
m_Name: Wood
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &8205645559196366287
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8205645559196366286}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 16, y: 16, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 8205645559456068291}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &8205645559196366284
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8205645559196366286}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: -1695068835
|
||||
m_SortingLayer: 2
|
||||
m_SortingOrder: 0
|
||||
m_Sprite: {fileID: 21300000, guid: 215eb4533a6ec2945aab7285ec81917e, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 0.1875, y: 0.1875}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!1 &8205645559456068290
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 8205645559456068291}
|
||||
- component: {fileID: 8205645559456068288}
|
||||
m_Layer: 10
|
||||
m_Name: WoodParticle
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &8205645559456068291
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8205645559456068290}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 8205645559196366287}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &8205645559456068288
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8205645559456068290}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 80990fbdf3a57074b86edf353dcec609, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
Renderer: {fileID: 8205645559196366284}
|
||||
LaunchForce: {x: 0, y: 0}
|
||||
Settled: 0
|
||||
GetsStuck: 1
|
||||
Sprites: []
|
7
Assets/Prefabs/Particles/WoodParticle.prefab.meta
Normal file
7
Assets/Prefabs/Particles/WoodParticle.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e0f0195950e91434491053557460a074
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -230,7 +230,8 @@ MonoBehaviour:
|
||||
- {fileID: 90224928841595158, guid: 09e75a2e394f38f42bd5a1437c8be0d9, type: 3}
|
||||
- {fileID: 90224928841595158, guid: 7639604b8e230d5458302c542e81934d, type: 3}
|
||||
DebugExplode: 0
|
||||
Type: 1
|
||||
ParticlesPerBodypart: 70
|
||||
DebrisType: 1
|
||||
--- !u!1 &11699643844798482
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -26,7 +26,7 @@ namespace Saltosion.OneWeapon.Effects {
|
||||
Vector2 Offset = DripOffset + new Vector2(-ParentBody.velocity.y, ParentBody.velocity.x).normalized *
|
||||
(WalkingSideWays ? 0.1f : 0.2f) *
|
||||
(Step ? 1f : -1f);
|
||||
BloodLauncher.Splatter(ParentBody.position + Offset, Vector2.zero, 1 + (int)(Random.value * 5), 0f, 360f, false);
|
||||
DebrisLauncher.Splatter(DebrisType.Blood, ParentBody.position + Offset, Vector2.zero, 1 + (int)(Random.value * 5), 0f, 360f, false);
|
||||
Drips++;
|
||||
if (Drips >= DripCount) {
|
||||
Destroy(gameObject);
|
||||
|
@ -4,30 +4,32 @@ using UnityEngine;
|
||||
using Saltosion.OneWeapon.Utils;
|
||||
|
||||
namespace Saltosion.OneWeapon.Effects {
|
||||
public class BloodLauncher : MonoBehaviour {
|
||||
private static BloodLauncher Singleton;
|
||||
public enum DebrisType {
|
||||
Blood, Structural, Wood
|
||||
}
|
||||
|
||||
public class DebrisLauncher : MonoBehaviour {
|
||||
private static DebrisLauncher Singleton;
|
||||
public GameObject StructuralParticlePrefab;
|
||||
public GameObject WoodParticlePrefab;
|
||||
public GameObject BloodParticlePrefab;
|
||||
public GameObject CensoredBloodParticlePrefab;
|
||||
public Transform ParticleRoot;
|
||||
public int MaxParticles;
|
||||
public bool DebugLaunch = false;
|
||||
|
||||
public static void Splatter(Vector2 origin, Vector2 direction, int particleCount, float force, float degrees, bool sticky = true) {
|
||||
LaunchParticles(Singleton.GetGorePrefab(), origin, direction, particleCount, force, degrees, sticky);
|
||||
}
|
||||
|
||||
public static void DebrisExplode(Vector2 origin, Vector2 direction, int particleCount, float force, float degrees, bool sticky = true) {
|
||||
LaunchParticles(Singleton.StructuralParticlePrefab, origin, direction, particleCount, force, degrees, sticky);
|
||||
public static void Splatter(DebrisType Type, Vector2 origin, Vector2 direction, int particleCount, float force, float degrees, bool sticky = true) {
|
||||
int ParticleCount = (int)(particleCount * (Type == DebrisType.Blood ? Singleton.GetBloodParticleCountMultiplier() : 1));
|
||||
LaunchParticles(Singleton.GetDebrisPrefab(Type), origin, direction, particleCount, force, degrees, sticky);
|
||||
}
|
||||
|
||||
private static void LaunchParticles(GameObject prefab, Vector2 origin, Vector2 direction, int particleCount, float force, float degrees, bool sticky) {
|
||||
for (int i = 0; i < (int)(particleCount * Singleton.GetParticleCountMultiplier()); i++) {
|
||||
for (int i = 0; i < particleCount; i++) {
|
||||
if (Singleton.ParticleRoot.childCount >= Singleton.MaxParticles) {
|
||||
Destroy(Singleton.ParticleRoot.GetChild((int)(Random.value * Singleton.ParticleRoot.childCount)).gameObject);
|
||||
}
|
||||
GameObject Obj = Instantiate(prefab, origin, new Quaternion(), Singleton.ParticleRoot);
|
||||
BloodParticle Particle = Obj.GetComponent<BloodParticle>();
|
||||
DebrisParticle Particle = Obj.GetComponent<DebrisParticle>();
|
||||
float Intensity = Mathf.Pow(Random.value, 0.8f) * force;
|
||||
float Cone = degrees / 360.0f;
|
||||
float Offset = Mathf.Atan2(direction.y, direction.x);
|
||||
@ -41,11 +43,20 @@ namespace Saltosion.OneWeapon.Effects {
|
||||
Singleton = this;
|
||||
}
|
||||
|
||||
private GameObject GetGorePrefab() {
|
||||
return Options.CensorGore ? CensoredBloodParticlePrefab : BloodParticlePrefab;
|
||||
private GameObject GetDebrisPrefab(DebrisType Type) {
|
||||
switch (Type) {
|
||||
case DebrisType.Blood:
|
||||
return Options.CensorGore ? CensoredBloodParticlePrefab : BloodParticlePrefab;
|
||||
case DebrisType.Structural:
|
||||
return StructuralParticlePrefab;
|
||||
case DebrisType.Wood:
|
||||
return WoodParticlePrefab;
|
||||
default:
|
||||
return CensoredBloodParticlePrefab;
|
||||
}
|
||||
}
|
||||
|
||||
private float GetParticleCountMultiplier() {
|
||||
private float GetBloodParticleCountMultiplier() {
|
||||
return Options.CensorGore ? 0.1f : 1.5f;
|
||||
}
|
||||
}
|
@ -1,9 +1,7 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Saltosion.OneWeapon.Effects {
|
||||
public class BloodParticle : MonoBehaviour {
|
||||
public class DebrisParticle : MonoBehaviour {
|
||||
public SpriteRenderer Renderer;
|
||||
|
||||
public Vector2 LaunchForce = new Vector2();
|
@ -3,15 +3,12 @@ using Saltosion.OneWeapon.Utils;
|
||||
using Saltosion.OneWeapon.Player;
|
||||
|
||||
namespace Saltosion.OneWeapon.Effects {
|
||||
public enum ExplodableType {
|
||||
Blood, Debris
|
||||
}
|
||||
|
||||
public class Explodable : MonoBehaviour {
|
||||
public GameObject[] BodypartPrefabs;
|
||||
public bool DebugExplode = false;
|
||||
public int ParticlesPerBodypart = 70;
|
||||
public ExplodableType Type;
|
||||
public float BodypartCountMultiplier = 1;
|
||||
public DebrisType DebrisType;
|
||||
|
||||
private CameraFX CameraFX;
|
||||
private PlayerFun PlayerFun;
|
||||
@ -38,13 +35,13 @@ namespace Saltosion.OneWeapon.Effects {
|
||||
}
|
||||
|
||||
public void Explode(bool destroyGameObject) {
|
||||
int Count = Mathf.Clamp((int)(BodypartPrefabs.Length * Random.value + 1), 1, BodypartPrefabs.Length);
|
||||
int Count = (int)(BodypartPrefabs.Length * Random.value * BodypartCountMultiplier + 1);
|
||||
for (int i = 0; i < Count; i++) {
|
||||
GameObject Obj = BodypartPrefabs[i];
|
||||
GameObject Obj = BodypartPrefabs[i % BodypartPrefabs.Length];
|
||||
|
||||
float DirectionRadians = Random.value * Mathf.PI * 2.0f;
|
||||
Vector2 Direction = new Vector2(Mathf.Cos(DirectionRadians), Mathf.Sin(DirectionRadians));
|
||||
if (!Options.CensorGore || Type != ExplodableType.Blood) {
|
||||
if (!Options.CensorGore || DebrisType != DebrisType.Blood) {
|
||||
GameObject NewObj = Instantiate(Obj, transform.position, new Quaternion(), null);
|
||||
Rigidbody2D Bodypart = NewObj.GetComponent<Rigidbody2D>();
|
||||
if (Bodypart == null) {
|
||||
@ -55,14 +52,7 @@ namespace Saltosion.OneWeapon.Effects {
|
||||
Bodypart.AddTorque((Random.value - 0.5f) * Force, ForceMode2D.Impulse);
|
||||
}
|
||||
|
||||
switch (Type) {
|
||||
case ExplodableType.Blood:
|
||||
BloodLauncher.Splatter(transform.position + (Vector3)Direction * 0.5f, Vector2.zero, ParticlesPerBodypart, 50f, 360f);
|
||||
break;
|
||||
case ExplodableType.Debris:
|
||||
BloodLauncher.DebrisExplode(transform.position + (Vector3)Direction * 0.5f, Vector2.zero, ParticlesPerBodypart, 60f, 360f);
|
||||
break;
|
||||
}
|
||||
DebrisLauncher.Splatter(DebrisType, transform.position + (Vector3)Direction * 0.5f, Vector2.zero, ParticlesPerBodypart, 50f, 360f);
|
||||
}
|
||||
|
||||
PlayerFun.Explosion(false);
|
||||
|
@ -19,7 +19,7 @@ namespace Saltosion.OneWeapon.Enemies {
|
||||
}
|
||||
|
||||
public void Damage(float amount, Vector2 fromDirection, bool applyPlayerDamageBoost) {
|
||||
BloodLauncher.Splatter(transform.position, -fromDirection, (int)(amount), 100f, 100);
|
||||
DebrisLauncher.Splatter(DebrisType.Blood, transform.position, -fromDirection, (int)(amount), 100f, 100);
|
||||
CurrentHealth -= amount * (1 + (applyPlayerDamageBoost ? PlayerFun.CurrentDamageBoost : 0.0f));
|
||||
if (CurrentHealth <= 0) {
|
||||
Explodable.Explode(true);
|
||||
|
@ -23,7 +23,7 @@ namespace Saltosion.OneWeapon.Guns {
|
||||
} else if (Explodable != null) {
|
||||
Explodable.Explode(true);
|
||||
} else if (Collider.tag == "Environment") {
|
||||
BloodLauncher.DebrisExplode(transform.position, Direction, (int)(5 * Intensity), 30 * Intensity, 360);
|
||||
DebrisLauncher.Splatter(DebrisType.Structural, transform.position, Direction, (int)(5 * Intensity), 30 * Intensity, 360);
|
||||
}
|
||||
if (Collider.attachedRigidbody != null && Collider.attachedRigidbody.bodyType == RigidbodyType2D.Dynamic) {
|
||||
Collider.attachedRigidbody.AddForce(Direction * 4 * Intensity, ForceMode2D.Impulse);
|
||||
|
Loading…
Reference in New Issue
Block a user