Tweak PlayerFun values and add multiplier for boredom
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@ -529,7 +529,7 @@ MonoBehaviour:
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MaxFun: 100
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MaxFun: 100
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FunDegradeSpeed: 4
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FunDegradeSpeed: 4
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StandingStillMultiplier: 1.5
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StandingStillMultiplier: 1.5
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WeaponFun: 20
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WeaponFun: 12
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EnemyExplosionFun: 6
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EnemyExplosionFun: 6
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FurnitureExplosionFun: 4
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FurnitureExplosionFun: 4
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ShootingFunAmount: 0.2
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ShootingFunAmount: 0.2
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@ -63,7 +63,8 @@ namespace Saltosion.OneWeapon.Player {
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}
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}
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private void AddFun(float fun) {
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private void AddFun(float fun) {
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float NewFun = CurrentFun + fun;
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float FunAdded = fun * (2 - (CurrentFun / MaxFun));
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float NewFun = CurrentFun + FunAdded;
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CurrentFun = Mathf.Min(MaxFun, NewFun);
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CurrentFun = Mathf.Min(MaxFun, NewFun);
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}
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}
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