Add behaviour system
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8
Assets/Prefabs.meta
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Assets/Scripts.meta
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
10
Assets/Scripts/AI/AIBehaviour.cs
Normal file
10
Assets/Scripts/AI/AIBehaviour.cs
Normal file
@ -0,0 +1,10 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Saltosion.OneWeapon.AI {
|
||||
public abstract class Behaviour : MonoBehaviour {
|
||||
/* Returns whether or not Exectute() should be called this frame */
|
||||
public abstract bool CanBehave(Enemy subject);
|
||||
/* Returns whether or not this was a blocking behaviour, ie. should the behaviour processing be stopped here */
|
||||
public abstract bool Execute(Enemy subject);
|
||||
}
|
||||
}
|
11
Assets/Scripts/AI/AIBehaviour.cs.meta
Normal file
11
Assets/Scripts/AI/AIBehaviour.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a71f2be3ac435374db85bc6262fb70d8
|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
29
Assets/Scripts/AI/BehaviourBranch.cs
Normal file
29
Assets/Scripts/AI/BehaviourBranch.cs
Normal file
@ -0,0 +1,29 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Saltosion.OneWeapon.AI {
|
||||
[Serializable]
|
||||
public class BehaviourBranch : BehaviourNode {
|
||||
public Trigger Trigger;
|
||||
public BehaviourNode[] TriggeredNodes;
|
||||
public BehaviourNode[] NotTriggeredNodes;
|
||||
|
||||
/* Returns true if any action was taken. */
|
||||
public override bool Execute(Enemy subject) {
|
||||
if (Trigger.IsTriggered(subject)) {
|
||||
foreach (BehaviourNode Node in TriggeredNodes) {
|
||||
if (Node.Execute(subject)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
foreach (BehaviourNode Node in NotTriggeredNodes) {
|
||||
if (Node.Execute(subject)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/AI/BehaviourBranch.cs.meta
Normal file
11
Assets/Scripts/AI/BehaviourBranch.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
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|
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||||
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25
Assets/Scripts/AI/BehaviourLeaf.cs
Normal file
25
Assets/Scripts/AI/BehaviourLeaf.cs
Normal file
@ -0,0 +1,25 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Saltosion.OneWeapon.AI {
|
||||
[Serializable]
|
||||
public class BehaviourLeaf : BehaviourNode {
|
||||
public Behaviour[] Behaviours;
|
||||
public bool IsLeaf { get { return Behaviours.Length > 0; } }
|
||||
|
||||
/* Returns true if any action was taken. */
|
||||
public override bool Execute(Enemy subject) {
|
||||
bool Acted = false;
|
||||
foreach (Behaviour Behaviour in Behaviours) {
|
||||
if (Behaviour.CanBehave(subject)) {
|
||||
if (Behaviour.Execute(subject)) {
|
||||
return true;
|
||||
} else {
|
||||
Acted = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return Acted;
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/AI/BehaviourLeaf.cs.meta
Normal file
11
Assets/Scripts/AI/BehaviourLeaf.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 163f55033e69e2e4282c151e1a806bc6
|
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MonoImporter:
|
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externalObjects: {}
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|
||||
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|
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|
||||
userData:
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||||
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||||
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|
10
Assets/Scripts/AI/BehaviourNode.cs
Normal file
10
Assets/Scripts/AI/BehaviourNode.cs
Normal file
@ -0,0 +1,10 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Saltosion.OneWeapon.AI {
|
||||
[Serializable]
|
||||
public abstract class BehaviourNode : MonoBehaviour {
|
||||
/* Returns true if any action was taken. */
|
||||
public abstract bool Execute(Enemy subject);
|
||||
}
|
||||
}
|
11
Assets/Scripts/AI/BehaviourNode.cs.meta
Normal file
11
Assets/Scripts/AI/BehaviourNode.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 29a12e34882786345a46452c9e98e2a5
|
||||
MonoImporter:
|
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externalObjects: {}
|
||||
serializedVersion: 2
|
||||
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|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
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assetBundleVariant:
|
8
Assets/Scripts/AI/Behaviours.meta
Normal file
8
Assets/Scripts/AI/Behaviours.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b193158c99ba71848aefda2781a1dcca
|
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userData:
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assetBundleName:
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assetBundleVariant:
|
28
Assets/Scripts/AI/Behaviours/Follow.cs
Normal file
28
Assets/Scripts/AI/Behaviours/Follow.cs
Normal file
@ -0,0 +1,28 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Saltosion.OneWeapon.AI.Behaviours {
|
||||
public class Follow : Behaviour {
|
||||
public Transform Target;
|
||||
public float CloseEnoughRadius;
|
||||
|
||||
public override bool CanBehave(Enemy subject) {
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool Execute(Enemy subject) {
|
||||
if (Target != null) {
|
||||
Vector2 position = subject.transform.position;
|
||||
Vector2 targetPosition = Target.position;
|
||||
Vector2 delta = targetPosition - position;
|
||||
if (delta.magnitude > CloseEnoughRadius) {
|
||||
delta -= delta.normalized * CloseEnoughRadius;
|
||||
subject.StartMovingTo(position + delta);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
subject.StopMoving();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/AI/Behaviours/Follow.cs.meta
Normal file
11
Assets/Scripts/AI/Behaviours/Follow.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
|
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guid: f7e23822f429fcc46a8fd9163e68f332
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MonoImporter:
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7
Assets/Scripts/AI/Trigger.cs
Normal file
7
Assets/Scripts/AI/Trigger.cs
Normal file
@ -0,0 +1,7 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Saltosion.OneWeapon.AI {
|
||||
public abstract class Trigger : MonoBehaviour {
|
||||
public abstract bool IsTriggered(Enemy subject);
|
||||
}
|
||||
}
|
11
Assets/Scripts/AI/Trigger.cs.meta
Normal file
11
Assets/Scripts/AI/Trigger.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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||||
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8
Assets/Scripts/AI/Triggers.meta
Normal file
8
Assets/Scripts/AI/Triggers.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
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||||
guid: ef1e0f63af4130344a32addd8ad51ff1
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assetBundleVariant:
|
24
Assets/Scripts/AI/Triggers/EnemySighted.cs
Normal file
24
Assets/Scripts/AI/Triggers/EnemySighted.cs
Normal file
@ -0,0 +1,24 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Saltosion.OneWeapon.AI.Triggers {
|
||||
public class EnemySighted : Trigger {
|
||||
public float Radius;
|
||||
public Enemy ClosestEnemy { get; private set; }
|
||||
|
||||
public override bool IsTriggered(Enemy subject) {
|
||||
Collider2D[] NearbyEnemies = Physics2D.OverlapCircleAll(subject.transform.position, Radius);
|
||||
float LowestDistance = float.PositiveInfinity;
|
||||
bool FoundEnemy = false;
|
||||
foreach (Collider2D Enemy in NearbyEnemies) {
|
||||
float Distance = (Enemy.transform.position - subject.transform.position).magnitude;
|
||||
Enemy EnemyComponent = Enemy.GetComponent<Enemy>();
|
||||
if (EnemyComponent != null && Distance < LowestDistance && Enemy.gameObject != gameObject) {
|
||||
LowestDistance = Distance;
|
||||
ClosestEnemy = EnemyComponent;
|
||||
FoundEnemy = true;
|
||||
}
|
||||
}
|
||||
return FoundEnemy;
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/AI/Triggers/EnemySighted.cs.meta
Normal file
11
Assets/Scripts/AI/Triggers/EnemySighted.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 48c46784c52bdad4db2a4382d9c46843
|
||||
MonoImporter:
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
userData:
|
||||
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||||
assetBundleVariant:
|
37
Assets/Scripts/Enemy.cs
Normal file
37
Assets/Scripts/Enemy.cs
Normal file
@ -0,0 +1,37 @@
|
||||
using UnityEngine;
|
||||
using Saltosion.OneWeapon.AI;
|
||||
|
||||
namespace Saltosion.OneWeapon {
|
||||
[RequireComponent(typeof(Rigidbody2D))]
|
||||
public class Enemy : MonoBehaviour {
|
||||
public float MoveSpeed;
|
||||
public BehaviourNode BehaviourTree;
|
||||
|
||||
private Rigidbody2D Body;
|
||||
private bool MovingToTarget = false;
|
||||
private Vector2 TargetPosition;
|
||||
|
||||
private void Start() {
|
||||
Body = GetComponent<Rigidbody2D>();
|
||||
}
|
||||
|
||||
private void Update() {
|
||||
BehaviourTree.Execute(this);
|
||||
}
|
||||
|
||||
private void FixedUpdate() {
|
||||
if (MovingToTarget) {
|
||||
Body.velocity = (TargetPosition - Body.position).normalized * MoveSpeed;
|
||||
}
|
||||
}
|
||||
|
||||
public void StartMovingTo(Vector2 target) {
|
||||
TargetPosition = target;
|
||||
MovingToTarget = true;
|
||||
}
|
||||
|
||||
public void StopMoving() {
|
||||
MovingToTarget = false;
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Enemy.cs.meta
Normal file
11
Assets/Scripts/Enemy.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 978bec54408eb8f42a36fd68d7447f5a
|
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
assetBundleVariant:
|
18
Assets/Scripts/EnemyFollower.cs
Normal file
18
Assets/Scripts/EnemyFollower.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using UnityEngine;
|
||||
using Saltosion.OneWeapon.AI;
|
||||
|
||||
namespace Saltosion.OneWeapon {
|
||||
[RequireComponent(typeof(AI.Behaviours.Follow), typeof(AI.Triggers.EnemySighted))]
|
||||
public class EnemyFollower : MonoBehaviour {
|
||||
public AI.Behaviours.Follow Follow;
|
||||
public AI.Triggers.EnemySighted EnemySighted;
|
||||
|
||||
private void Update() {
|
||||
if (EnemySighted.ClosestEnemy == null) {
|
||||
Follow.Target = null;
|
||||
} else {
|
||||
Follow.Target = EnemySighted.ClosestEnemy.transform;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/EnemyFollower.cs.meta
Normal file
11
Assets/Scripts/EnemyFollower.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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||||
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|
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||||
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8
Assets/Sounds.meta
Normal file
8
Assets/Sounds.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
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@ -4,7 +4,7 @@
|
||||
Physics2DSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 4
|
||||
m_Gravity: {x: 0, y: -9.81}
|
||||
m_Gravity: {x: 0, y: 0}
|
||||
m_DefaultMaterial: {fileID: 0}
|
||||
m_VelocityIterations: 8
|
||||
m_PositionIterations: 3
|
||||
|
Loading…
Reference in New Issue
Block a user