Merge branch 'master' of git.teascade.net:Saltosion/BloodAndGore
This commit is contained in:
		
						commit
						7f5ab91d2f
					
				| @ -19548,6 +19548,7 @@ GameObject: | ||||
|   - component: {fileID: 963194227} | ||||
|   - component: {fileID: 963194226} | ||||
|   - component: {fileID: 963194229} | ||||
|   - component: {fileID: 963194230} | ||||
|   m_Layer: 0 | ||||
|   m_Name: Main Camera | ||||
|   m_TagString: MainCamera | ||||
| @ -19636,6 +19637,21 @@ MonoBehaviour: | ||||
|   ShakeHandle: {fileID: 139250670} | ||||
|   CameraTransform: {fileID: 963194228} | ||||
|   Camera: {fileID: 963194227} | ||||
| --- !u!114 &963194230 | ||||
| MonoBehaviour: | ||||
|   m_ObjectHideFlags: 0 | ||||
|   m_CorrespondingSourceObject: {fileID: 0} | ||||
|   m_PrefabInstance: {fileID: 0} | ||||
|   m_PrefabAsset: {fileID: 0} | ||||
|   m_GameObject: {fileID: 963194225} | ||||
|   m_Enabled: 1 | ||||
|   m_EditorHideFlags: 0 | ||||
|   m_Script: {fileID: 11500000, guid: 5192955d4df7c5448a32cf7720b9ce66, type: 3} | ||||
|   m_Name:  | ||||
|   m_EditorClassIdentifier:  | ||||
|   Camera: {fileID: 963194227} | ||||
|   PixelScale: 3 | ||||
|   PixelsPerUnit: 32 | ||||
| --- !u!1001 &982353464 | ||||
| PrefabInstance: | ||||
|   m_ObjectHideFlags: 0 | ||||
|  | ||||
| @ -20,6 +20,8 @@ namespace Saltosion.OneWeapon { | ||||
|             GetsStuck = Random.value > 0.5; | ||||
|             if (Sprites.Length > 0) { | ||||
|                 Renderer.sprite = Sprites[(int)(Random.value * int.MaxValue) % Sprites.Length]; | ||||
|                 Renderer.flipX = Random.value < 0.5; | ||||
|                 Renderer.flipY = Random.value < 0.5; | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|  | ||||
| @ -4,10 +4,18 @@ using UnityEngine; | ||||
| 
 | ||||
| namespace Saltosion.OneWeapon { | ||||
|     public class CameraHelper : MonoBehaviour { | ||||
|         private void Start() { | ||||
|         } | ||||
|         public Camera Camera; | ||||
|         [Range(1, 4)] | ||||
|         public int PixelScale = 2; | ||||
|         public int PixelsPerUnit = 32; | ||||
| 
 | ||||
|         private int LastHeight = -1; | ||||
| 
 | ||||
|         private void Update() { | ||||
|             if (LastHeight != Screen.height) { | ||||
|                 Camera.orthographicSize = Screen.height * ((0.5f / PixelsPerUnit) / PixelScale); | ||||
|                 LastHeight = Screen.height; | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | ||||
| @ -81,7 +81,7 @@ PlayerSettings: | ||||
|   bakeCollisionMeshes: 0 | ||||
|   forceSingleInstance: 0 | ||||
|   useFlipModelSwapchain: 1 | ||||
|   resizableWindow: 0 | ||||
|   resizableWindow: 1 | ||||
|   useMacAppStoreValidation: 0 | ||||
|   macAppStoreCategory: public.app-category.games | ||||
|   gpuSkinning: 1 | ||||
| @ -120,7 +120,7 @@ PlayerSettings: | ||||
|     16:10: 1 | ||||
|     16:9: 1 | ||||
|     Others: 1 | ||||
|   bundleVersion: 1.0 | ||||
|   bundleVersion: 2.0-Indev | ||||
|   preloadedAssets: [] | ||||
|   metroInputSource: 0 | ||||
|   wsaTransparentSwapchain: 0 | ||||
|  | ||||
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