Fix blood bug again and start camera at player
This commit is contained in:
		
							parent
							
								
									9d039e8750
								
							
						
					
					
						commit
						86ecaaf7a3
					
				| @ -35,7 +35,7 @@ namespace Saltosion.OneWeapon { | |||||||
|             Vector2 AppliedMovement = Velocity * Time.fixedDeltaTime; |             Vector2 AppliedMovement = Velocity * Time.fixedDeltaTime; | ||||||
| 
 | 
 | ||||||
|             RaycastHit2D Hit = Physics2D.Raycast(transform.position, AppliedMovement, AppliedMovement.magnitude); |             RaycastHit2D Hit = Physics2D.Raycast(transform.position, AppliedMovement, AppliedMovement.magnitude); | ||||||
|             if (Hit.rigidbody != null) { |             if (Hit.rigidbody != null && Hit.rigidbody.gameObject == Hit.collider.gameObject) { | ||||||
|                 bool IsStatic = Hit.rigidbody.bodyType == RigidbodyType2D.Static; |                 bool IsStatic = Hit.rigidbody.bodyType == RigidbodyType2D.Static; | ||||||
|                 Velocity = Velocity.normalized * Mathf.Min(IsStatic ? 15.0f : 60.0f, Velocity.magnitude); |                 Velocity = Velocity.normalized * Mathf.Min(IsStatic ? 15.0f : 60.0f, Velocity.magnitude); | ||||||
|                 CurrentlyStuckOn = Hit.rigidbody; |                 CurrentlyStuckOn = Hit.rigidbody; | ||||||
|  | |||||||
| @ -18,6 +18,7 @@ namespace Saltosion.OneWeapon { | |||||||
|         private void Start() { |         private void Start() { | ||||||
|             Camera = GetComponent<Camera>(); |             Camera = GetComponent<Camera>(); | ||||||
|             Offset = transform.position; |             Offset = transform.position; | ||||||
|  |             transform.position = Player.position + Offset; | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         private void Update() { |         private void Update() { | ||||||
|  | |||||||
		Loading…
	
		Reference in New Issue
	
	Block a user