Fix blood bug again and start camera at player
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				| @ -35,7 +35,7 @@ namespace Saltosion.OneWeapon { | ||||
|             Vector2 AppliedMovement = Velocity * Time.fixedDeltaTime; | ||||
| 
 | ||||
|             RaycastHit2D Hit = Physics2D.Raycast(transform.position, AppliedMovement, AppliedMovement.magnitude); | ||||
|             if (Hit.rigidbody != null) { | ||||
|             if (Hit.rigidbody != null && Hit.rigidbody.gameObject == Hit.collider.gameObject) { | ||||
|                 bool IsStatic = Hit.rigidbody.bodyType == RigidbodyType2D.Static; | ||||
|                 Velocity = Velocity.normalized * Mathf.Min(IsStatic ? 15.0f : 60.0f, Velocity.magnitude); | ||||
|                 CurrentlyStuckOn = Hit.rigidbody; | ||||
|  | ||||
| @ -18,6 +18,7 @@ namespace Saltosion.OneWeapon { | ||||
|         private void Start() { | ||||
|             Camera = GetComponent<Camera>(); | ||||
|             Offset = transform.position; | ||||
|             transform.position = Player.position + Offset; | ||||
|         } | ||||
| 
 | ||||
|         private void Update() { | ||||
|  | ||||
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