Make punches work and make damage boost work
This commit is contained in:
parent
e171049731
commit
9218838fbb
@ -120,8 +120,8 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 7d43d0a4a6d1e2d46a74083bdecde13e, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
MaxHealth: 3
|
||||
CurrentHealth: 3
|
||||
MaxHealth: 30
|
||||
CurrentHealth: 30
|
||||
--- !u!114 &592487110401094200
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -211,6 +211,8 @@ GameObject:
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 340836170559364036}
|
||||
- component: {fileID: 3148879525607712928}
|
||||
- component: {fileID: 7903806047682221272}
|
||||
m_Layer: 0
|
||||
m_Name: SubHand
|
||||
m_TagString: Untagged
|
||||
@ -233,6 +235,45 @@ Transform:
|
||||
m_Father: {fileID: 8334477035414792174}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!61 &3148879525607712928
|
||||
BoxCollider2D:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6171388266710565393}
|
||||
m_Enabled: 1
|
||||
m_Density: 1
|
||||
m_Material: {fileID: 0}
|
||||
m_IsTrigger: 1
|
||||
m_UsedByEffector: 0
|
||||
m_UsedByComposite: 0
|
||||
m_Offset: {x: 0.0075235516, y: -0.3507555}
|
||||
m_SpriteTilingProperty:
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
pivot: {x: 0, y: 0}
|
||||
oldSize: {x: 0, y: 0}
|
||||
newSize: {x: 0, y: 0}
|
||||
adaptiveTilingThreshold: 0
|
||||
drawMode: 0
|
||||
adaptiveTiling: 0
|
||||
m_AutoTiling: 0
|
||||
serializedVersion: 2
|
||||
m_Size: {x: 0.23259524, y: 0.62920177}
|
||||
m_EdgeRadius: 0
|
||||
--- !u!114 &7903806047682221272
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6171388266710565393}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 757c56aa5236c3c42a2afcc7a4b2eadf, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
Punching: 0
|
||||
--- !u!1 &8489029732241002798
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -346,9 +387,10 @@ GameObject:
|
||||
- component: {fileID: 8489029732530782792}
|
||||
- component: {fileID: 412028545510300634}
|
||||
- component: {fileID: 8489029732530782806}
|
||||
- component: {fileID: 5050980832709922958}
|
||||
m_Layer: 0
|
||||
m_Name: Player
|
||||
m_TagString: Untagged
|
||||
m_TagString: Player
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
@ -434,8 +476,30 @@ MonoBehaviour:
|
||||
HandRight: {fileID: 1270933798917005542}
|
||||
HandMiddle: {fileID: 3118287694834230934}
|
||||
CameraFX: {fileID: 0}
|
||||
PunchingHand: {fileID: 7903806047682221272}
|
||||
PlayerFun: {fileID: 5050980832709922958}
|
||||
HandRetractSpeed: 10
|
||||
HandRotationRetractSpeed: 300
|
||||
--- !u!114 &5050980832709922958
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8489029732530782804}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: c0a7560055c54ab479467ce5b1c7cfcd, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
Player: {fileID: 8489029732530782806}
|
||||
MaxFun: 100
|
||||
FunDegradeSpeed: 5
|
||||
StandingStillMultiplier: 1.5
|
||||
WeaponFun: 20
|
||||
EnemyExplosionFun: 2
|
||||
FurnitureExplosionFun: 1
|
||||
DebugAdd10Fun: 0
|
||||
--- !u!1 &8489029732599905358
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -48,7 +48,7 @@ namespace Saltosion.OneWeapon.Bullets {
|
||||
ExplodableHealth Health = collider.GetComponent<ExplodableHealth>();
|
||||
Vector2 Direction = (collider.transform.position - transform.position).normalized;
|
||||
if (Health != null) {
|
||||
Health.Damage(1f, -Direction);
|
||||
Health.Damage(12f, -Direction);
|
||||
} else if (Explodable != null) {
|
||||
Explodable.Explode(true);
|
||||
} else if (collider.tag == "Environment") {
|
||||
|
@ -10,13 +10,16 @@ namespace Saltosion.OneWeapon {
|
||||
|
||||
private Explodable Explodable;
|
||||
|
||||
private PlayerFun PlayerFun;
|
||||
|
||||
private void Start() {
|
||||
Explodable = GetComponent<Explodable>();
|
||||
PlayerFun = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerFun>();
|
||||
}
|
||||
|
||||
public void Damage(float amount, Vector2 fromDirection) {
|
||||
BloodLauncher.Splatter(transform.position, -fromDirection, (int)(10 * amount), 100f, 100);
|
||||
MaxHealth -= amount;
|
||||
MaxHealth -= amount * (1 + PlayerFun.CurrentDamageBoost);
|
||||
if (MaxHealth <= 0) {
|
||||
MaxHealth = 0;
|
||||
Explodable.Explode(true);
|
||||
|
@ -22,6 +22,10 @@ namespace Saltosion.OneWeapon {
|
||||
|
||||
public CameraFX CameraFX;
|
||||
|
||||
public PunchingHand PunchingHand;
|
||||
|
||||
public PlayerFun PlayerFun;
|
||||
|
||||
private Gun Gun;
|
||||
|
||||
private Vector2 GunLocation = new Vector2(0, -0.6f);
|
||||
@ -106,13 +110,16 @@ namespace Saltosion.OneWeapon {
|
||||
CameraFX.ScreenShake(4f);
|
||||
} else if (CurrentHandDistance <= 0) {
|
||||
CurrentHandDistance = 1.5f;
|
||||
CurrentHandRotation = 100;
|
||||
CurrentHandRotation = 55;
|
||||
PunchingHand.Punching = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (CurrentHandDistance > 0) {
|
||||
CurrentHandDistance -= HandRetractSpeed * Time.deltaTime;
|
||||
CurrentHandDistance = Mathf.Max(CurrentHandDistance, 0);
|
||||
} else {
|
||||
PunchingHand.Punching = false;
|
||||
}
|
||||
|
||||
if (CurrentHandRotation > 0) {
|
||||
@ -127,16 +134,24 @@ namespace Saltosion.OneWeapon {
|
||||
Vector3 HandRotation = SubHand.localEulerAngles;
|
||||
HandRotation.z = CurrentHandRotation;
|
||||
SubHand.localEulerAngles = HandRotation;
|
||||
|
||||
bool Drop = Input.GetButtonDown("DropWeapon");
|
||||
if (Gun != null && Drop) {
|
||||
SetGun(null);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetGun(Gun gun) {
|
||||
PlayerFun.ReceiveNewWeapon();
|
||||
if (Gun != null) {
|
||||
Destroy(Gun.gameObject);
|
||||
}
|
||||
Gun = gun;
|
||||
Gun.transform.parent = Hand;
|
||||
Gun.transform.localPosition = GunLocation;
|
||||
Gun.transform.localEulerAngles = GunRotation;
|
||||
if (gun != null) {
|
||||
Gun.transform.parent = Hand;
|
||||
Gun.transform.localPosition = GunLocation;
|
||||
Gun.transform.localEulerAngles = GunRotation;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -22,7 +22,7 @@ namespace Saltosion.OneWeapon {
|
||||
public float CurrentDamageBoost { private set; get; }
|
||||
|
||||
void Start() {
|
||||
CurrentFun = MaxFun;
|
||||
CurrentFun = MaxFun * 0.75f;
|
||||
}
|
||||
|
||||
void Update() {
|
||||
|
29
Assets/Scripts/PunchingHand.cs
Normal file
29
Assets/Scripts/PunchingHand.cs
Normal file
@ -0,0 +1,29 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Saltosion.OneWeapon {
|
||||
public class PunchingHand : MonoBehaviour {
|
||||
|
||||
public bool Punching = false;
|
||||
|
||||
void Update() {
|
||||
|
||||
}
|
||||
|
||||
void OnTriggerEnter2D(Collider2D collider) {
|
||||
if (Punching) {
|
||||
Punching = false;
|
||||
|
||||
Explodable Explodable = collider.GetComponent<Explodable>();
|
||||
ExplodableHealth Health = collider.GetComponent<ExplodableHealth>();
|
||||
Vector2 Direction = (collider.transform.position - transform.position).normalized;
|
||||
if (Health != null) {
|
||||
Health.Damage(8f, -Direction);
|
||||
} else if (Explodable != null) {
|
||||
Explodable.Explode(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/PunchingHand.cs.meta
Normal file
11
Assets/Scripts/PunchingHand.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 757c56aa5236c3c42a2afcc7a4b2eadf
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -54,13 +54,13 @@ InputManager:
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Fire2
|
||||
m_Name: DropWeapon
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: left alt
|
||||
positiveButton: q
|
||||
altNegativeButton:
|
||||
altPositiveButton: mouse 1
|
||||
altPositiveButton:
|
||||
gravity: 1000
|
||||
dead: 0.001
|
||||
sensitivity: 1000
|
||||
|
Loading…
Reference in New Issue
Block a user