Fix colliders for weapons

This commit is contained in:
Sofia 2019-08-19 21:29:08 +03:00
parent 2b7cc196f4
commit 9716a7d085
3 changed files with 6 additions and 6 deletions

View File

@ -101,7 +101,7 @@ BoxCollider2D:
m_IsTrigger: 0
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
m_Offset: {x: 0.23319963, y: 0.043477774}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0, y: 0}
@ -112,7 +112,7 @@ BoxCollider2D:
adaptiveTiling: 0
m_AutoTiling: 0
serializedVersion: 2
m_Size: {x: 1, y: 1}
m_Size: {x: 0.6679868, y: 0.3280692}
m_EdgeRadius: 0
--- !u!114 &4462327694118370269
MonoBehaviour:

View File

@ -101,7 +101,7 @@ BoxCollider2D:
m_IsTrigger: 0
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
m_Offset: {x: 0.1389752, y: 0.056619644}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0, y: 0}
@ -112,7 +112,7 @@ BoxCollider2D:
adaptiveTiling: 0
m_AutoTiling: 0
serializedVersion: 2
m_Size: {x: 1, y: 1}
m_Size: {x: 0.98970556, y: 0.92793894}
m_EdgeRadius: 0
--- !u!114 &4462327694118370269
MonoBehaviour:

View File

@ -101,7 +101,7 @@ BoxCollider2D:
m_IsTrigger: 0
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
m_Offset: {x: 0.2569147, y: 0.06521666}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0, y: 0}
@ -112,7 +112,7 @@ BoxCollider2D:
adaptiveTiling: 0
m_AutoTiling: 0
serializedVersion: 2
m_Size: {x: 1, y: 1}
m_Size: {x: 0.7312277, y: 0.56126904}
m_EdgeRadius: 0
--- !u!114 &4462327694118370269
MonoBehaviour: