Fix colliders for weapons
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parent
2b7cc196f4
commit
9716a7d085
@ -101,7 +101,7 @@ BoxCollider2D:
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m_IsTrigger: 0
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m_UsedByEffector: 0
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m_UsedByComposite: 0
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0.23319963, y: 0.043477774}
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0, y: 0}
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@ -112,7 +112,7 @@ BoxCollider2D:
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adaptiveTiling: 0
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m_AutoTiling: 0
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serializedVersion: 2
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m_Size: {x: 1, y: 1}
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m_Size: {x: 0.6679868, y: 0.3280692}
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m_EdgeRadius: 0
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--- !u!114 &4462327694118370269
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MonoBehaviour:
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@ -101,7 +101,7 @@ BoxCollider2D:
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m_IsTrigger: 0
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m_UsedByEffector: 0
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m_UsedByComposite: 0
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0.1389752, y: 0.056619644}
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0, y: 0}
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@ -112,7 +112,7 @@ BoxCollider2D:
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adaptiveTiling: 0
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m_AutoTiling: 0
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serializedVersion: 2
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m_Size: {x: 1, y: 1}
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m_Size: {x: 0.98970556, y: 0.92793894}
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m_EdgeRadius: 0
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--- !u!114 &4462327694118370269
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MonoBehaviour:
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@ -101,7 +101,7 @@ BoxCollider2D:
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m_IsTrigger: 0
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m_UsedByEffector: 0
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m_UsedByComposite: 0
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0.2569147, y: 0.06521666}
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0, y: 0}
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@ -112,7 +112,7 @@ BoxCollider2D:
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adaptiveTiling: 0
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m_AutoTiling: 0
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serializedVersion: 2
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m_Size: {x: 1, y: 1}
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m_Size: {x: 0.7312277, y: 0.56126904}
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m_EdgeRadius: 0
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--- !u!114 &4462327694118370269
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MonoBehaviour:
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