Add new blood particle images
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Before Width: | Height: | Size: 156 B After Width: | Height: | Size: 339 B |
@ -1,7 +1,19 @@
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fileFormatVersion: 2
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guid: ff1fce077e0aafb45be2c369b110d6e0
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TextureImporter:
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internalIDToNameTable: []
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internalIDToNameTable:
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- first:
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213: 5684327315910396547
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second: Blood_0
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- first:
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213: -1189345562256101844
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second: Blood_1
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- first:
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213: 5722333315871558701
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second: Blood_2
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- first:
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213: 3909595645733894167
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second: Blood_3
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externalObjects: {}
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serializedVersion: 10
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mipmaps:
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@ -40,7 +52,7 @@ TextureImporter:
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nPOTScale: 0
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lightmap: 0
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compressionQuality: 50
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spriteMode: 1
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spriteMode: 2
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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@ -63,7 +75,7 @@ TextureImporter:
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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textureCompression: 0
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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@ -75,7 +87,7 @@ TextureImporter:
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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textureCompression: 0
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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@ -87,7 +99,7 @@ TextureImporter:
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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textureCompression: 0
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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@ -96,7 +108,91 @@ TextureImporter:
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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sprites:
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- serializedVersion: 2
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name: Blood_0
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rect:
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serializedVersion: 2
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x: 1
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y: 0
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width: 6
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height: 6
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alignment: 0
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pivot: {x: 0, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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tessellationDetail: 0
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bones: []
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spriteID: 192f862076549c74089e12ebbdc19899
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internalID: 5684327315910396547
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vertices: []
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indices:
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edges: []
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weights: []
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- serializedVersion: 2
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name: Blood_1
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rect:
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serializedVersion: 2
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x: 9
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y: 0
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width: 6
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height: 6
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alignment: 0
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pivot: {x: 0, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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tessellationDetail: 0
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bones: []
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spriteID: b2d9c1863c3722842a39992e2f97b54a
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internalID: -1189345562256101844
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vertices: []
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indices:
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edges: []
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weights: []
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- serializedVersion: 2
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name: Blood_2
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rect:
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serializedVersion: 2
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x: 17
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y: 0
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width: 6
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height: 6
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alignment: 0
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pivot: {x: 0, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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tessellationDetail: 0
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bones: []
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spriteID: c88163f0d53a79049a8033c2d44d18d2
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internalID: 5722333315871558701
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vertices: []
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indices:
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edges: []
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weights: []
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- serializedVersion: 2
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name: Blood_3
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rect:
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serializedVersion: 2
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x: 25
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y: 0
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width: 6
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height: 6
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alignment: 0
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pivot: {x: 0, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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tessellationDetail: 0
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bones: []
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spriteID: aef9fc76c0ffd594890df995b9e530cc
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internalID: 3909595645733894167
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vertices: []
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indices:
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edges: []
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weights: []
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outline: []
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physicsShape: []
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bones: []
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@ -77,7 +77,7 @@ SpriteRenderer:
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m_Size: {x: 0.0625, y: 0.0625}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_WasSpriteAssigned: 0
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!1 &5625006176899801348
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@ -128,4 +128,7 @@ MonoBehaviour:
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LaunchForce: {x: 0, y: 0}
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Settled: 0
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Sprites:
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- {fileID: 21300000, guid: ff1fce077e0aafb45be2c369b110d6e0, type: 3}
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- {fileID: 5684327315910396547, guid: ff1fce077e0aafb45be2c369b110d6e0, type: 3}
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- {fileID: -1189345562256101844, guid: ff1fce077e0aafb45be2c369b110d6e0, type: 3}
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- {fileID: 5722333315871558701, guid: ff1fce077e0aafb45be2c369b110d6e0, type: 3}
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- {fileID: 3909595645733894167, guid: ff1fce077e0aafb45be2c369b110d6e0, type: 3}
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BIN
Raw Assets/Blood.xcf
Normal file
BIN
Raw Assets/Blood.xcf
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