Add GodMode and bind F10 to it
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086a47af72
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@ -20,6 +20,8 @@ namespace Saltosion.OneWeapon {
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public float CurrentFun { private set; get; }
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public float CurrentFun { private set; get; }
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public bool DebugAdd10Fun = false;
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public bool DebugAdd10Fun = false;
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public bool DebugSubtract10Fun = false;
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public bool GodMode = false;
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public float CurrentDamageBoost { private set; get; }
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public float CurrentDamageBoost { private set; get; }
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@ -28,16 +30,28 @@ namespace Saltosion.OneWeapon {
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}
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}
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void Update() {
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void Update() {
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// God mode hotkey
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if (Input.GetButtonUp("GodModeToggle")) {
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GodMode = !GodMode;
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}
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float Delta = FunDegradeSpeed * Time.deltaTime;
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float Delta = FunDegradeSpeed * Time.deltaTime;
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if (!Player.IsMoving) {
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if (!Player.IsMoving) {
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Delta *= StandingStillMultiplier;
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Delta *= StandingStillMultiplier;
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}
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}
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float NewFun = CurrentFun - Delta;
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float NewFun = CurrentFun;
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if (!GodMode) {
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NewFun -= Delta;
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}
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if (DebugAdd10Fun) {
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if (DebugAdd10Fun) {
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NewFun += 10;
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NewFun += 10;
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DebugAdd10Fun = false;
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DebugAdd10Fun = false;
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}
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}
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if (DebugSubtract10Fun) {
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NewFun -= 10;
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DebugSubtract10Fun = false;
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}
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CurrentFun = Mathf.Clamp(NewFun, 0, MaxFun);
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CurrentFun = Mathf.Clamp(NewFun, 0, MaxFun);
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@ -70,13 +70,13 @@ InputManager:
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axis: 0
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axis: 0
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joyNum: 0
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joyNum: 0
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- serializedVersion: 3
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- serializedVersion: 3
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m_Name: Fire3
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m_Name: GodModeToggle
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descriptiveName:
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descriptiveName:
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descriptiveNegativeName:
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descriptiveNegativeName:
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negativeButton:
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negativeButton:
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positiveButton: left shift
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positiveButton: f10
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altNegativeButton:
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altNegativeButton:
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altPositiveButton: mouse 2
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altPositiveButton:
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gravity: 1000
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gravity: 1000
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dead: 0.001
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dead: 0.001
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sensitivity: 1000
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sensitivity: 1000
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