Add music system
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parent
c27c634faa
commit
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8
Assets/Audio.meta
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8
Assets/Audio.meta
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Assets/Audio/Iwan Gabovitch - Dark Ambience Loop.ogg
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BIN
Assets/Audio/Iwan Gabovitch - Dark Ambience Loop.ogg
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Assets/Audio/Iwan Gabovitch - Dark Ambience Loop.ogg.meta
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Assets/Audio/Justin Dalessandro - Set Fire to Reality.ogg
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Assets/Audio/Matthew Pablo - Space Dimensions.ogg
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Assets/Audio/Matthew Pablo - Thrust Sequence.ogg
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BIN
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Assets/Audio/Peachtea - Somewhere in the Elevator.ogg
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@ -111914,7 +112206,7 @@ PrefabInstance:
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value: 13
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objectReference: {fileID: 0}
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- target: {fileID: 2690120730931629368, guid: aae49ec2806ad9941a301b7928af198a,
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@ -112765,7 +113057,7 @@ Transform:
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- {fileID: 166998417}
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- {fileID: 695076217}
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m_Father: {fileID: 0}
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m_RootOrder: 12
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1001 &2099407198
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PrefabInstance:
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@ -112842,6 +113134,64 @@ Transform:
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m_PrefabInstance: {fileID: 816864857}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &2128473091
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 2128473093}
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- component: {fileID: 2128473092}
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m_Layer: 0
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m_Name: Music Player
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!114 &2128473092
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2128473091}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 2810ad0730404124180b61ba43becb4b, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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MusicClips:
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- {fileID: 8300000, guid: dc38876eefffefa48a872efb29330ee6, type: 3}
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- {fileID: 8300000, guid: ae9eac1e06f113f4bba16d1122000b66, type: 3}
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- {fileID: 8300000, guid: b98c1cde2e4eecc4d8e9cc8cf79656bc, type: 3}
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- {fileID: 8300000, guid: b6a1333bf5f328c43b3a0410abe0ed91, type: 3}
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AmbienceClips:
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- {fileID: 8300000, guid: f0435c87049550543bb5bab74f62d280, type: 3}
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ChannelPlayerForMusic: {fileID: 63561976}
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ChannelPlayerForAmbience: {fileID: 632288129}
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DebugMusicTrack: -1
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DebugSetMusicTrack: 0
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DebugAmbienceTrack: -1
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DebugSetAmbienceTrack: 0
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--- !u!4 &2128473093
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2128473091}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 63561978}
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- {fileID: 632288131}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!4 &2130862024 stripped
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Transform:
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m_CorrespondingSourceObject: {fileID: 592487110401094196, guid: 1a0e05447c8cf2a4fa9b9dc697884a66,
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@ -112968,7 +113318,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 11699643827672082, guid: 254d8b252b63a6547810dd3729ddc91b,
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|
8
Assets/Scripts/Audio.meta
Normal file
8
Assets/Scripts/Audio.meta
Normal file
@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
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guid: f647facd3a8115a418f13b39efb1d157
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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43
Assets/Scripts/Audio/MusicChannelPlayer.cs
Normal file
43
Assets/Scripts/Audio/MusicChannelPlayer.cs
Normal file
@ -0,0 +1,43 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Saltosion.OneWeapon.Audio {
|
||||
[RequireComponent(typeof(AudioSource))]
|
||||
public class MusicChannelPlayer : MonoBehaviour {
|
||||
public bool FadingOut;
|
||||
public bool FadingIn;
|
||||
public float FadeDuration;
|
||||
public AudioClip NextClip;
|
||||
public float Volume;
|
||||
public bool Loop;
|
||||
public bool CurrentlyPlaying { get { return Source.clip != null; } }
|
||||
|
||||
private AudioSource Source;
|
||||
|
||||
private void Start() {
|
||||
Source = GetComponent<AudioSource>();
|
||||
}
|
||||
|
||||
private void Update() {
|
||||
if (!FadingOut && !FadingIn) {
|
||||
Source.volume = Volume;
|
||||
} else if (FadingIn && Source.clip == null) {
|
||||
Source.clip = NextClip;
|
||||
Source.loop = Loop;
|
||||
if (Source.clip != null) {
|
||||
Source.Play();
|
||||
}
|
||||
NextClip = null;
|
||||
} else if (FadingOut && Source.volume > 0) {
|
||||
Source.volume = Mathf.Clamp(Source.volume - Time.deltaTime / FadeDuration / Volume, 0, Volume);
|
||||
} else if (FadingOut && Source.volume == 0) {
|
||||
Source.Stop();
|
||||
Source.clip = null;
|
||||
FadingOut = false;
|
||||
} else if (FadingIn && Source.volume < Volume) {
|
||||
Source.volume = Mathf.Clamp(Source.volume + Time.deltaTime / FadeDuration / Volume, 0, Volume);
|
||||
} else if (FadingIn && Source.volume == Volume) {
|
||||
FadingIn = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Audio/MusicChannelPlayer.cs.meta
Normal file
11
Assets/Scripts/Audio/MusicChannelPlayer.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 3d1e321cb8a85244c889d04f9b308b44
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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87
Assets/Scripts/Audio/MusicPlayer.cs
Normal file
87
Assets/Scripts/Audio/MusicPlayer.cs
Normal file
@ -0,0 +1,87 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using Saltosion.OneWeapon.Utils;
|
||||
|
||||
namespace Saltosion.OneWeapon.Audio {
|
||||
public enum MusicTrack {
|
||||
None = -1,
|
||||
Elevator = 0,
|
||||
SetFireToReality, // 1, and so on
|
||||
SpaceDimensions,
|
||||
ThrustSequence,
|
||||
}
|
||||
|
||||
public enum AmbienceTrack {
|
||||
None = -1,
|
||||
Dark = 0,
|
||||
}
|
||||
|
||||
enum Channel {
|
||||
Music, Ambience, Count
|
||||
}
|
||||
|
||||
public class MusicPlayer : MonoBehaviour {
|
||||
private static MusicPlayer Singleton;
|
||||
private static int SingletonSceneIndex;
|
||||
|
||||
[Header("Audio files")]
|
||||
public AudioClip[] MusicClips;
|
||||
public AudioClip[] AmbienceClips;
|
||||
|
||||
[Header("Other")]
|
||||
public MusicChannelPlayer ChannelPlayerForMusic;
|
||||
public MusicChannelPlayer ChannelPlayerForAmbience;
|
||||
public MusicTrack DebugMusicTrack = MusicTrack.None;
|
||||
public bool DebugSetMusicTrack = false;
|
||||
public AmbienceTrack DebugAmbienceTrack = AmbienceTrack.None;
|
||||
public bool DebugSetAmbienceTrack = false;
|
||||
|
||||
private MusicChannelPlayer[] Channels;
|
||||
|
||||
private void Start() {
|
||||
int Index = SceneManager.GetActiveScene().buildIndex;
|
||||
if (SingletonSceneIndex == Index) {
|
||||
Debug.LogWarning($"The scene '{SceneManager.GetActiveScene().name}' has multiple MusicPlayers!\nOnly the last to run Start() will be used.");
|
||||
}
|
||||
SingletonSceneIndex = Index;
|
||||
Singleton = this;
|
||||
|
||||
Channels = new MusicChannelPlayer[(int)Channel.Count];
|
||||
Channels[(int)Channel.Music] = ChannelPlayerForMusic;
|
||||
Channels[(int)Channel.Ambience] = ChannelPlayerForAmbience;
|
||||
}
|
||||
|
||||
private void Update() {
|
||||
ChannelPlayerForMusic.Volume = Options.MusicVolume;
|
||||
ChannelPlayerForAmbience.Volume = Options.AmbienceVolume;
|
||||
|
||||
if (DebugSetMusicTrack) {
|
||||
DebugSetMusicTrack = false;
|
||||
SetMusicTrack(DebugMusicTrack, true);
|
||||
}
|
||||
if (DebugSetAmbienceTrack) {
|
||||
DebugSetAmbienceTrack = false;
|
||||
SetAmbienceTrack(DebugAmbienceTrack, true);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetChannelTrack(Channel channel, AudioClip clip, bool fade) {
|
||||
int channelIndex = (int)channel;
|
||||
if (Channels[channelIndex].CurrentlyPlaying) {
|
||||
Channels[channelIndex].FadingOut = fade;
|
||||
}
|
||||
if (clip != null) {
|
||||
Channels[channelIndex].FadingIn = fade;
|
||||
Channels[channelIndex].NextClip = clip;
|
||||
}
|
||||
}
|
||||
|
||||
public static void SetMusicTrack(MusicTrack track, bool fade) {
|
||||
Singleton.SetChannelTrack(Channel.Music, track == MusicTrack.None ? null : Singleton.MusicClips[(int)track], fade);
|
||||
}
|
||||
|
||||
public static void SetAmbienceTrack(AmbienceTrack track, bool fade) {
|
||||
Singleton.SetChannelTrack(Channel.Ambience, track == AmbienceTrack.None ? null : Singleton.AmbienceClips[(int)track], fade);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Audio/MusicPlayer.cs.meta
Normal file
11
Assets/Scripts/Audio/MusicPlayer.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 2810ad0730404124180b61ba43becb4b
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,6 +1,5 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using Saltosion.OneWeapon.Utils;
|
||||
|
||||
namespace Saltosion.OneWeapon.Effects {
|
||||
@ -10,6 +9,8 @@ namespace Saltosion.OneWeapon.Effects {
|
||||
|
||||
public class DebrisLauncher : MonoBehaviour {
|
||||
private static DebrisLauncher Singleton;
|
||||
private static int SingletonSceneIndex;
|
||||
|
||||
public GameObject StructuralParticlePrefab;
|
||||
public GameObject WoodParticlePrefab;
|
||||
public GameObject BloodParticlePrefab;
|
||||
@ -40,6 +41,11 @@ namespace Saltosion.OneWeapon.Effects {
|
||||
}
|
||||
|
||||
private void Start() {
|
||||
int Index = SceneManager.GetActiveScene().buildIndex;
|
||||
if (SingletonSceneIndex == Index) {
|
||||
Debug.LogWarning($"The scene '{SceneManager.GetActiveScene().name}' has multiple DebrisLaunchers!\nOnly the last to run Start() will be used.");
|
||||
}
|
||||
SingletonSceneIndex = Index;
|
||||
Singleton = this;
|
||||
}
|
||||
|
||||
|
@ -1,5 +1,7 @@
|
||||
namespace Saltosion.OneWeapon.Utils {
|
||||
public class Options {
|
||||
public static bool CensorGore = false;
|
||||
public static float MusicVolume = 0.2f;
|
||||
public static float AmbienceVolume = 0.1f;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user