Add Kill Streak prototype
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@ -66,6 +66,7 @@ namespace Saltosion.OneWeapon.Effects {
|
|||||||
DebrisLauncher.Splatter(DebrisType, transform.position + (Vector3)Direction * 0.5f, Vector2.zero, ParticlesPerBodypart, 50f, 360f);
|
DebrisLauncher.Splatter(DebrisType, transform.position + (Vector3)Direction * 0.5f, Vector2.zero, ParticlesPerBodypart, 50f, 360f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
PlayerFun.GainKill();
|
||||||
PlayerFun.Explosion(false);
|
PlayerFun.Explosion(false);
|
||||||
CameraFX.ScreenShake(10);
|
CameraFX.ScreenShake(10);
|
||||||
|
|
||||||
|
@ -5,6 +5,7 @@ using UnityEngine.UI;
|
|||||||
using TMPro;
|
using TMPro;
|
||||||
using Saltosion.OneWeapon.Player;
|
using Saltosion.OneWeapon.Player;
|
||||||
using Saltosion.OneWeapon.Guns;
|
using Saltosion.OneWeapon.Guns;
|
||||||
|
using Saltosion.OneWeapon.Utils;
|
||||||
|
|
||||||
namespace Saltosion.OneWeapon.GUI {
|
namespace Saltosion.OneWeapon.GUI {
|
||||||
public class HUDController : MonoBehaviour {
|
public class HUDController : MonoBehaviour {
|
||||||
@ -26,6 +27,12 @@ namespace Saltosion.OneWeapon.GUI {
|
|||||||
public TMP_Text FunTextFun;
|
public TMP_Text FunTextFun;
|
||||||
public TMP_Text GunTextFun;
|
public TMP_Text GunTextFun;
|
||||||
|
|
||||||
|
[Header("Kill Streak stuff")]
|
||||||
|
public GameObject KillStreakTransform;
|
||||||
|
public TMP_Text KSNumberGore;
|
||||||
|
public TMP_Text KSNumberFun;
|
||||||
|
public RawImage StreakMeter;
|
||||||
|
|
||||||
private string[] GoreTexts = new string[] { "I'm gonna die of boredom!", "Ultra lame!", "Oof, boring!", "That's cool!", "Holy fuck!", "Bloody awesome!" };
|
private string[] GoreTexts = new string[] { "I'm gonna die of boredom!", "Ultra lame!", "Oof, boring!", "That's cool!", "Holy fuck!", "Bloody awesome!" };
|
||||||
private string[] FunTexts = new string[] { "I'm gonna fall asleep!", "You should try doing something!", "There aren't enough flowers", "Now that's pretty!", "You're doing great!", "Faboulous!" };
|
private string[] FunTexts = new string[] { "I'm gonna fall asleep!", "You should try doing something!", "There aren't enough flowers", "Now that's pretty!", "You're doing great!", "Faboulous!" };
|
||||||
|
|
||||||
@ -37,6 +44,7 @@ namespace Saltosion.OneWeapon.GUI {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Update() {
|
void Update() {
|
||||||
|
/// Fun Bar
|
||||||
float FunPercent = (PlayerFun.CurrentFun / PlayerFun.MaxFun);
|
float FunPercent = (PlayerFun.CurrentFun / PlayerFun.MaxFun);
|
||||||
Vector3 Scale = FunMeter.transform.localScale;
|
Vector3 Scale = FunMeter.transform.localScale;
|
||||||
|
|
||||||
@ -73,6 +81,7 @@ namespace Saltosion.OneWeapon.GUI {
|
|||||||
FunTextGore.text = GoreTexts[FunLevelInt];
|
FunTextGore.text = GoreTexts[FunLevelInt];
|
||||||
FunTextFun.text = FunTexts[FunLevelInt];
|
FunTextFun.text = FunTexts[FunLevelInt];
|
||||||
|
|
||||||
|
/// Gun HUD
|
||||||
if (Player.Gun != LastGun) {
|
if (Player.Gun != LastGun) {
|
||||||
LastGun = Player.Gun;
|
LastGun = Player.Gun;
|
||||||
if (LastGun == null) {
|
if (LastGun == null) {
|
||||||
@ -86,6 +95,38 @@ namespace Saltosion.OneWeapon.GUI {
|
|||||||
GunImage.color = new Color(1, 1, 1, 1);
|
GunImage.color = new Color(1, 1, 1, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Kill Streak
|
||||||
|
if (PlayerFun.KillStreak < 2) {
|
||||||
|
KillStreakTransform.SetActive(false);
|
||||||
|
} else {
|
||||||
|
KillStreakTransform.SetActive(true);
|
||||||
|
string Number = PlayerFun.KillStreak.ToString();
|
||||||
|
KSNumberFun.text = Number;
|
||||||
|
KSNumberGore.text = Number;
|
||||||
|
|
||||||
|
float StreakPercent = (PlayerFun.CurrentKillStreakTime / PlayerFun.KillStreakTimer);
|
||||||
|
Scale = StreakMeter.transform.localScale;
|
||||||
|
Scale.x = StreakPercent;
|
||||||
|
StreakMeter.transform.localScale = Scale;
|
||||||
|
|
||||||
|
GoreColor = StreakMeter.color;
|
||||||
|
FunColor = StreakMeter.color;
|
||||||
|
|
||||||
|
GoreColor.r = 1;
|
||||||
|
GoreColor.g = 1 - StreakPercent;
|
||||||
|
GoreColor.b = 1 - StreakPercent;
|
||||||
|
|
||||||
|
FunColor.r = 1;
|
||||||
|
FunColor.g = 1;
|
||||||
|
FunColor.b = 1 - StreakPercent;
|
||||||
|
|
||||||
|
if (Options.CensorGore) {
|
||||||
|
StreakMeter.color = FunColor;
|
||||||
|
} else {
|
||||||
|
StreakMeter.color = GoreColor;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -25,6 +25,10 @@ namespace Saltosion.OneWeapon.Player {
|
|||||||
|
|
||||||
public float CurrentDamageBoost { private set; get; }
|
public float CurrentDamageBoost { private set; get; }
|
||||||
|
|
||||||
|
public float KillStreakTimer = 1;
|
||||||
|
public int KillStreak { private set; get; }
|
||||||
|
public float CurrentKillStreakTime { private set; get; }
|
||||||
|
|
||||||
void Start() {
|
void Start() {
|
||||||
CurrentFun = MaxFun * 0.75f;
|
CurrentFun = MaxFun * 0.75f;
|
||||||
}
|
}
|
||||||
@ -60,6 +64,12 @@ namespace Saltosion.OneWeapon.Player {
|
|||||||
if (CurrentFun <= 0) {
|
if (CurrentFun <= 0) {
|
||||||
SceneManager.LoadScene(3);
|
SceneManager.LoadScene(3);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Kill Streak stuff
|
||||||
|
CurrentKillStreakTime -= Time.deltaTime;
|
||||||
|
if (CurrentKillStreakTime <= 0) {
|
||||||
|
KillStreak = 0;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void AddFun(float fun) {
|
private void AddFun(float fun) {
|
||||||
@ -98,5 +108,10 @@ namespace Saltosion.OneWeapon.Player {
|
|||||||
AddFun(EnemyExplosionFun);
|
AddFun(EnemyExplosionFun);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void GainKill() {
|
||||||
|
KillStreak += 1;
|
||||||
|
CurrentKillStreakTime = KillStreakTimer;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user