Add Kill Streak prototype
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GameObject:
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@ -66,6 +66,7 @@ namespace Saltosion.OneWeapon.Effects {
|
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DebrisLauncher.Splatter(DebrisType, transform.position + (Vector3)Direction * 0.5f, Vector2.zero, ParticlesPerBodypart, 50f, 360f);
|
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}
|
||||
|
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PlayerFun.GainKill();
|
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PlayerFun.Explosion(false);
|
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CameraFX.ScreenShake(10);
|
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|
||||
|
@ -5,6 +5,7 @@ using UnityEngine.UI;
|
||||
using TMPro;
|
||||
using Saltosion.OneWeapon.Player;
|
||||
using Saltosion.OneWeapon.Guns;
|
||||
using Saltosion.OneWeapon.Utils;
|
||||
|
||||
namespace Saltosion.OneWeapon.GUI {
|
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public class HUDController : MonoBehaviour {
|
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@ -26,6 +27,12 @@ namespace Saltosion.OneWeapon.GUI {
|
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public TMP_Text FunTextFun;
|
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public TMP_Text GunTextFun;
|
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|
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[Header("Kill Streak stuff")]
|
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public GameObject KillStreakTransform;
|
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public TMP_Text KSNumberGore;
|
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public TMP_Text KSNumberFun;
|
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public RawImage StreakMeter;
|
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|
||||
private string[] GoreTexts = new string[] { "I'm gonna die of boredom!", "Ultra lame!", "Oof, boring!", "That's cool!", "Holy fuck!", "Bloody awesome!" };
|
||||
private string[] FunTexts = new string[] { "I'm gonna fall asleep!", "You should try doing something!", "There aren't enough flowers", "Now that's pretty!", "You're doing great!", "Faboulous!" };
|
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|
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@ -37,6 +44,7 @@ namespace Saltosion.OneWeapon.GUI {
|
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}
|
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|
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void Update() {
|
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/// Fun Bar
|
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float FunPercent = (PlayerFun.CurrentFun / PlayerFun.MaxFun);
|
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Vector3 Scale = FunMeter.transform.localScale;
|
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|
||||
@ -73,6 +81,7 @@ namespace Saltosion.OneWeapon.GUI {
|
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FunTextGore.text = GoreTexts[FunLevelInt];
|
||||
FunTextFun.text = FunTexts[FunLevelInt];
|
||||
|
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/// Gun HUD
|
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if (Player.Gun != LastGun) {
|
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LastGun = Player.Gun;
|
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if (LastGun == null) {
|
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@ -86,6 +95,38 @@ namespace Saltosion.OneWeapon.GUI {
|
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GunImage.color = new Color(1, 1, 1, 1);
|
||||
}
|
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}
|
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|
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/// Kill Streak
|
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if (PlayerFun.KillStreak < 2) {
|
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KillStreakTransform.SetActive(false);
|
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} else {
|
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KillStreakTransform.SetActive(true);
|
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string Number = PlayerFun.KillStreak.ToString();
|
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KSNumberFun.text = Number;
|
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KSNumberGore.text = Number;
|
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|
||||
float StreakPercent = (PlayerFun.CurrentKillStreakTime / PlayerFun.KillStreakTimer);
|
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Scale = StreakMeter.transform.localScale;
|
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Scale.x = StreakPercent;
|
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StreakMeter.transform.localScale = Scale;
|
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|
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GoreColor = StreakMeter.color;
|
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FunColor = StreakMeter.color;
|
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|
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GoreColor.r = 1;
|
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GoreColor.g = 1 - StreakPercent;
|
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GoreColor.b = 1 - StreakPercent;
|
||||
|
||||
FunColor.r = 1;
|
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FunColor.g = 1;
|
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FunColor.b = 1 - StreakPercent;
|
||||
|
||||
if (Options.CensorGore) {
|
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StreakMeter.color = FunColor;
|
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} else {
|
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StreakMeter.color = GoreColor;
|
||||
}
|
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}
|
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}
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}
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}
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|
@ -25,6 +25,10 @@ namespace Saltosion.OneWeapon.Player {
|
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|
||||
public float CurrentDamageBoost { private set; get; }
|
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|
||||
public float KillStreakTimer = 1;
|
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public int KillStreak { private set; get; }
|
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public float CurrentKillStreakTime { private set; get; }
|
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|
||||
void Start() {
|
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CurrentFun = MaxFun * 0.75f;
|
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}
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@ -60,6 +64,12 @@ namespace Saltosion.OneWeapon.Player {
|
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if (CurrentFun <= 0) {
|
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SceneManager.LoadScene(3);
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}
|
||||
|
||||
// Kill Streak stuff
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CurrentKillStreakTime -= Time.deltaTime;
|
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if (CurrentKillStreakTime <= 0) {
|
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KillStreak = 0;
|
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}
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}
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private void AddFun(float fun) {
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@ -98,5 +108,10 @@ namespace Saltosion.OneWeapon.Player {
|
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AddFun(EnemyExplosionFun);
|
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}
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}
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||||
|
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public void GainKill() {
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KillStreak += 1;
|
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CurrentKillStreakTime = KillStreakTimer;
|
||||
}
|
||||
}
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||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user