Add BobbingFrequency field and make Player bobbing frequency 0.3

This commit is contained in:
Sofia 2019-08-07 23:06:51 +03:00
parent 8005b41f59
commit be87b7504c
2 changed files with 8 additions and 2 deletions

View File

@ -551,7 +551,8 @@ MonoBehaviour:
BobbedTransform: {fileID: 4562179207922364650} BobbedTransform: {fileID: 4562179207922364650}
BobbingMultiplier: 1 BobbingMultiplier: 1
BobbingGravity: 0.8 BobbingGravity: 0.8
BobbingLaunchSpeed: 0.1 BobbingLaunchSpeed: 0.12
BobbingFrequency: 0
BobbingDirection: {x: 0, y: 1} BobbingDirection: {x: 0, y: 1}
--- !u!1 &8489029732599905358 --- !u!1 &8489029732599905358
GameObject: GameObject:

View File

@ -11,6 +11,9 @@ namespace Saltosion.OneWeapon.Effects {
public float BobbingMultiplier = 1; public float BobbingMultiplier = 1;
public float BobbingGravity = 0.5f; public float BobbingGravity = 0.5f;
public float BobbingLaunchSpeed = 5f; public float BobbingLaunchSpeed = 5f;
public float BobbingFrequency = 0;
public Vector2 BobbingDirection = new Vector2(0, 1); public Vector2 BobbingDirection = new Vector2(0, 1);
private float BobbingSpeed; private float BobbingSpeed;
@ -18,11 +21,13 @@ namespace Saltosion.OneWeapon.Effects {
private float CurrentBobbingState = 0; private float CurrentBobbingState = 0;
void Update() { void Update() {
BobbingFrequency = (BobbingLaunchSpeed * 2) / BobbingGravity;
BobbingSpeed -= (BobbingGravity / 10 * Time.deltaTime); BobbingSpeed -= (BobbingGravity / 10 * Time.deltaTime);
if (CurrentBobbingState <= 0) { if (CurrentBobbingState <= 0) {
BobbingSpeed = (BobbingLaunchSpeed / 10); BobbingSpeed = (BobbingLaunchSpeed / 10);
} }
CurrentBobbingState += BobbingSpeed; CurrentBobbingState += BobbingSpeed * BobbingMultiplier;
BobbedTransform.localPosition = BobbingDirection * CurrentBobbingState * BobbingMultiplier; BobbedTransform.localPosition = BobbingDirection * CurrentBobbingState * BobbingMultiplier;