Make Vending Machine graphics
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6a96b94a2b
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8
Assets/Graphics/Animations/Player.meta
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8
Assets/Graphics/Animations/Player.meta
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BIN
Assets/Graphics/Environment/VendingMachine.png
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BIN
Assets/Graphics/Environment/VendingMachine.png
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259
Assets/Graphics/Environment/VendingMachine.png.meta
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259
Assets/Graphics/Environment/VendingMachine.png.meta
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||||||
m_AutoTiling: 0
|
m_AutoTiling: 0
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Size: {x: 1, y: 1.4901962}
|
m_Size: {x: 0.8587153, y: 1.7821851}
|
||||||
m_EdgeRadius: 0
|
m_EdgeRadius: 0
|
||||||
--- !u!114 &11699643827672086
|
--- !u!114 &11699643827672086
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
|
@ -109387,6 +109387,11 @@ PrefabInstance:
|
|||||||
propertyPath: m_LocalEulerAnglesHint.z
|
propertyPath: m_LocalEulerAnglesHint.z
|
||||||
value: 0
|
value: 0
|
||||||
objectReference: {fileID: 0}
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objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 11699643643052994, guid: 254d8b252b63a6547810dd3729ddc91b,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_Name
|
||||||
|
value: Graphic
|
||||||
|
objectReference: {fileID: 0}
|
||||||
m_RemovedComponents: []
|
m_RemovedComponents: []
|
||||||
m_SourcePrefab: {fileID: 100100000, guid: 254d8b252b63a6547810dd3729ddc91b, type: 3}
|
m_SourcePrefab: {fileID: 100100000, guid: 254d8b252b63a6547810dd3729ddc91b, type: 3}
|
||||||
--- !u!1001 &592487111117925280
|
--- !u!1001 &592487111117925280
|
||||||
|
@ -1,21 +1,33 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.Animations;
|
||||||
using Saltosion.OneWeapon.Guns;
|
using Saltosion.OneWeapon.Guns;
|
||||||
using Saltosion.OneWeapon.Utils;
|
using Saltosion.OneWeapon.Utils;
|
||||||
|
|
||||||
namespace Saltosion.OneWeapon.Environment {
|
namespace Saltosion.OneWeapon.Environment {
|
||||||
public class VendingMachine : MonoBehaviour {
|
public class VendingMachine : MonoBehaviour {
|
||||||
|
|
||||||
|
[Header("General")]
|
||||||
|
public float GunLaunchForceMultiplier = 1;
|
||||||
|
public Transform HoleTransform;
|
||||||
|
|
||||||
|
[Header("Gunstuff")]
|
||||||
public int GunsLeft = 3;
|
public int GunsLeft = 3;
|
||||||
public List<GameObject> PossibleGuns = new List<GameObject>();
|
public List<GameObject> PossibleGuns = new List<GameObject>();
|
||||||
|
|
||||||
public float GunLaunchForceMultiplier = 1;
|
[Header("Graphics")]
|
||||||
|
public SpriteRenderer Sprite;
|
||||||
public Transform HoleTransform;
|
public List<Sprite> Sprites = new List<Sprite>();
|
||||||
|
|
||||||
|
[Header("Debug")]
|
||||||
public bool DebugExpelGun = false;
|
public bool DebugExpelGun = false;
|
||||||
|
|
||||||
|
void Start() {
|
||||||
|
GunsLeft = Mathf.Clamp(GunsLeft, 0, 5);
|
||||||
|
Sprite.sprite = Sprites[GunsLeft];
|
||||||
|
}
|
||||||
|
|
||||||
void Update() {
|
void Update() {
|
||||||
if (DebugExpelGun) {
|
if (DebugExpelGun) {
|
||||||
ExpelGun();
|
ExpelGun();
|
||||||
@ -35,6 +47,7 @@ namespace Saltosion.OneWeapon.Environment {
|
|||||||
Body.AddForce(DownwardForce + SidewaysForce, ForceMode2D.Impulse);
|
Body.AddForce(DownwardForce + SidewaysForce, ForceMode2D.Impulse);
|
||||||
}
|
}
|
||||||
GunsLeft -= 1;
|
GunsLeft -= 1;
|
||||||
|
Sprite.sprite = Sprites[GunsLeft];
|
||||||
if (GunsLeft == 0) {
|
if (GunsLeft == 0) {
|
||||||
Destroy(this);
|
Destroy(this);
|
||||||
}
|
}
|
||||||
|
BIN
Raw Assets/VendingMachine.xcf
Normal file
BIN
Raw Assets/VendingMachine.xcf
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user