Make Vending Machine graphics
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6a96b94a2b
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8
Assets/Graphics/Animations/Player.meta
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8
Assets/Graphics/Animations/Player.meta
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BIN
Assets/Graphics/Environment/VendingMachine.png
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BIN
Assets/Graphics/Environment/VendingMachine.png
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259
Assets/Graphics/Environment/VendingMachine.png.meta
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@ -10,6 +10,7 @@ GameObject:
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@ -1,21 +1,33 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Animations;
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using Saltosion.OneWeapon.Guns;
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using Saltosion.OneWeapon.Utils;
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namespace Saltosion.OneWeapon.Environment {
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public class VendingMachine : MonoBehaviour {
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[Header("General")]
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public float GunLaunchForceMultiplier = 1;
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public Transform HoleTransform;
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[Header("Gunstuff")]
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public int GunsLeft = 3;
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public List<GameObject> PossibleGuns = new List<GameObject>();
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public float GunLaunchForceMultiplier = 1;
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public Transform HoleTransform;
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[Header("Graphics")]
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public SpriteRenderer Sprite;
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public List<Sprite> Sprites = new List<Sprite>();
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[Header("Debug")]
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public bool DebugExpelGun = false;
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void Start() {
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GunsLeft = Mathf.Clamp(GunsLeft, 0, 5);
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Sprite.sprite = Sprites[GunsLeft];
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}
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void Update() {
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if (DebugExpelGun) {
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ExpelGun();
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@ -35,6 +47,7 @@ namespace Saltosion.OneWeapon.Environment {
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Body.AddForce(DownwardForce + SidewaysForce, ForceMode2D.Impulse);
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}
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GunsLeft -= 1;
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Sprite.sprite = Sprites[GunsLeft];
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if (GunsLeft == 0) {
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Destroy(this);
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}
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BIN
Raw Assets/VendingMachine.xcf
Normal file
BIN
Raw Assets/VendingMachine.xcf
Normal file
Binary file not shown.
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