Add flashing lights warning screen
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m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1795859635}
|
||||
m_CullTransparentMesh: 0
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2210553fb1de5534eb30552523e9f8a8
|
||||
guid: 9810c8636182cc14aa299148dd9d43da
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
@ -5,7 +5,7 @@ using UnityEngine.SceneManagement;
|
||||
|
||||
namespace Saltosion.OneWeapon.GUI {
|
||||
public class BackToMainMenuButton : MonoBehaviour {
|
||||
public int MainMenuScene;
|
||||
public string MainMenuScene;
|
||||
|
||||
public void BackToMainMenu() {
|
||||
SceneManager.LoadScene(MainMenuScene);
|
||||
|
@ -5,8 +5,8 @@ using UnityEngine.SceneManagement;
|
||||
|
||||
namespace Saltosion.OneWeapon.GUI {
|
||||
public class MainMenuController : MonoBehaviour {
|
||||
public int PlayGameScene;
|
||||
public int OptionsMenuScene;
|
||||
public string PlayGameScene;
|
||||
public string OptionsMenuScene;
|
||||
|
||||
public void PlayGame() {
|
||||
SceneManager.LoadScene(PlayGameScene);
|
||||
|
41
Assets/Scripts/GUI/WarningScreenController.cs
Normal file
41
Assets/Scripts/GUI/WarningScreenController.cs
Normal file
@ -0,0 +1,41 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using TMPro;
|
||||
|
||||
namespace Saltosion.OneWeapon.GUI {
|
||||
public class WarningScreenController : MonoBehaviour {
|
||||
public TMP_Text ContinueText;
|
||||
public float ContinueTextFadeInTime;
|
||||
public float ContinueTextFadeInDelay;
|
||||
public float ContinueTextBlinkingDelay;
|
||||
public float ContinueTextBlinkingRate;
|
||||
public string MainMenuScene;
|
||||
|
||||
private float StartTime;
|
||||
|
||||
private void Start() {
|
||||
StartTime = Time.time;
|
||||
}
|
||||
|
||||
private void Update() {
|
||||
if (Time.time - StartTime >= ContinueTextFadeInDelay) {
|
||||
// The text first fades in
|
||||
float T = Time.time - StartTime - ContinueTextFadeInDelay;
|
||||
float Progress = Mathf.Clamp(T / ContinueTextFadeInTime, 0, 1);
|
||||
if (T > ContinueTextBlinkingDelay) {
|
||||
// Then starts blinking after fading in
|
||||
Progress -= (Mathf.Sin((T - ContinueTextBlinkingDelay - 0.5f) * Mathf.PI * 2.0f * ContinueTextBlinkingRate) * 0.5f + 0.5f) * 0.7f;
|
||||
}
|
||||
ContinueText.alpha = Progress;
|
||||
} else {
|
||||
ContinueText.alpha = 0.0f;
|
||||
}
|
||||
|
||||
if (Input.anyKey) {
|
||||
SceneManager.LoadScene(MainMenuScene);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/GUI/WarningScreenController.cs.meta
Normal file
11
Assets/Scripts/GUI/WarningScreenController.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ba934e84fabfae842b619cc956f39767
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -5,6 +5,9 @@ EditorBuildSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Scenes:
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/WarningScreen.unity
|
||||
guid: 9810c8636182cc14aa299148dd9d43da
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/MainMenu.unity
|
||||
guid: 81462caa43a35854db1457f5999a605f
|
||||
|
Loading…
Reference in New Issue
Block a user