Add gameover and edit text places
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				| @ -220,9 +220,9 @@ RectTransform: | |||||||
|   m_Father: {fileID: 7485172030629334178} |   m_Father: {fileID: 7485172030629334178} | ||||||
|   m_RootOrder: 0 |   m_RootOrder: 0 | ||||||
|   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} |   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} | ||||||
|   m_AnchorMin: {x: 1, y: 1} |   m_AnchorMin: {x: 0, y: 1} | ||||||
|   m_AnchorMax: {x: 1, y: 1} |   m_AnchorMax: {x: 0, y: 1} | ||||||
|   m_AnchoredPosition: {x: -88.6, y: -24.2} |   m_AnchoredPosition: {x: 748.4, y: -24.2} | ||||||
|   m_SizeDelta: {x: 160, y: 30} |   m_SizeDelta: {x: 160, y: 30} | ||||||
|   m_Pivot: {x: 0.5, y: 0.5} |   m_Pivot: {x: 0.5, y: 0.5} | ||||||
| --- !u!222 &1962875550112426600 | --- !u!222 &1962875550112426600 | ||||||
| @ -506,10 +506,10 @@ RectTransform: | |||||||
|   m_Father: {fileID: 7485172030629334178} |   m_Father: {fileID: 7485172030629334178} | ||||||
|   m_RootOrder: 1 |   m_RootOrder: 1 | ||||||
|   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} |   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} | ||||||
|   m_AnchorMin: {x: 1, y: 1} |   m_AnchorMin: {x: 0, y: 1} | ||||||
|   m_AnchorMax: {x: 1, y: 1} |   m_AnchorMax: {x: 0, y: 1} | ||||||
|   m_AnchoredPosition: {x: -746.6, y: -24.2} |   m_AnchoredPosition: {x: 120, y: -24} | ||||||
|   m_SizeDelta: {x: 160, y: 30} |   m_SizeDelta: {x: 200, y: 30} | ||||||
|   m_Pivot: {x: 0.5, y: 0.5} |   m_Pivot: {x: 0.5, y: 0.5} | ||||||
| --- !u!222 &5773967910327396056 | --- !u!222 &5773967910327396056 | ||||||
| CanvasRenderer: | CanvasRenderer: | ||||||
| @ -585,10 +585,10 @@ RectTransform: | |||||||
|   m_Father: {fileID: 3965881083143910201} |   m_Father: {fileID: 3965881083143910201} | ||||||
|   m_RootOrder: 1 |   m_RootOrder: 1 | ||||||
|   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} |   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} | ||||||
|   m_AnchorMin: {x: 1, y: 1} |   m_AnchorMin: {x: 0, y: 1} | ||||||
|   m_AnchorMax: {x: 1, y: 1} |   m_AnchorMax: {x: 0, y: 1} | ||||||
|   m_AnchoredPosition: {x: -746.6, y: -24.200012} |   m_AnchoredPosition: {x: 120, y: -24} | ||||||
|   m_SizeDelta: {x: 160, y: 30} |   m_SizeDelta: {x: 200, y: 30} | ||||||
|   m_Pivot: {x: 0.5, y: 0.5} |   m_Pivot: {x: 0.5, y: 0.5} | ||||||
| --- !u!222 &21748230045983853 | --- !u!222 &21748230045983853 | ||||||
| CanvasRenderer: | CanvasRenderer: | ||||||
|  | |||||||
| @ -1,6 +1,7 @@ | |||||||
| using System.Collections; | using System.Collections; | ||||||
| using System.Collections.Generic; | using System.Collections.Generic; | ||||||
| using UnityEngine; | using UnityEngine; | ||||||
|  | using UnityEngine.SceneManagement; | ||||||
| 
 | 
 | ||||||
| namespace Saltosion.OneWeapon { | namespace Saltosion.OneWeapon { | ||||||
|     public class PlayerFun : MonoBehaviour { |     public class PlayerFun : MonoBehaviour { | ||||||
| @ -41,6 +42,10 @@ namespace Saltosion.OneWeapon { | |||||||
|             CurrentFun = Mathf.Clamp(NewFun, 0, MaxFun); |             CurrentFun = Mathf.Clamp(NewFun, 0, MaxFun); | ||||||
| 
 | 
 | ||||||
|             CurrentDamageBoost = Mathf.Floor((CurrentFun / 100) * 12) / 12; |             CurrentDamageBoost = Mathf.Floor((CurrentFun / 100) * 12) / 12; | ||||||
|  | 
 | ||||||
|  |             if (CurrentFun <= 0) { | ||||||
|  |                 SceneManager.LoadScene(2); | ||||||
|  |             } | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         private void AddFun(float fun) { |         private void AddFun(float fun) { | ||||||
|  | |||||||
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