Add gameover and edit text places
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e90527a913
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@ -220,9 +220,9 @@ RectTransform:
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m_Father: {fileID: 7485172030629334178}
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m_Father: {fileID: 7485172030629334178}
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m_RootOrder: 0
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 1}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: -88.6, y: -24.2}
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m_AnchoredPosition: {x: 748.4, y: -24.2}
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m_SizeDelta: {x: 160, y: 30}
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m_SizeDelta: {x: 160, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1962875550112426600
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--- !u!222 &1962875550112426600
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@ -506,10 +506,10 @@ RectTransform:
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m_Father: {fileID: 7485172030629334178}
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m_Father: {fileID: 7485172030629334178}
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m_RootOrder: 1
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 1}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: -746.6, y: -24.2}
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m_AnchoredPosition: {x: 120, y: -24}
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m_SizeDelta: {x: 160, y: 30}
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m_SizeDelta: {x: 200, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &5773967910327396056
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--- !u!222 &5773967910327396056
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CanvasRenderer:
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CanvasRenderer:
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@ -585,10 +585,10 @@ RectTransform:
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m_Father: {fileID: 3965881083143910201}
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m_Father: {fileID: 3965881083143910201}
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m_RootOrder: 1
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 1}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: -746.6, y: -24.200012}
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m_AnchoredPosition: {x: 120, y: -24}
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m_SizeDelta: {x: 160, y: 30}
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m_SizeDelta: {x: 200, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &21748230045983853
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--- !u!222 &21748230045983853
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CanvasRenderer:
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CanvasRenderer:
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@ -1,6 +1,7 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace Saltosion.OneWeapon {
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namespace Saltosion.OneWeapon {
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public class PlayerFun : MonoBehaviour {
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public class PlayerFun : MonoBehaviour {
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@ -41,6 +42,10 @@ namespace Saltosion.OneWeapon {
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CurrentFun = Mathf.Clamp(NewFun, 0, MaxFun);
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CurrentFun = Mathf.Clamp(NewFun, 0, MaxFun);
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CurrentDamageBoost = Mathf.Floor((CurrentFun / 100) * 12) / 12;
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CurrentDamageBoost = Mathf.Floor((CurrentFun / 100) * 12) / 12;
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if (CurrentFun <= 0) {
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SceneManager.LoadScene(2);
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}
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}
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}
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private void AddFun(float fun) {
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private void AddFun(float fun) {
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