Add MobCat graphics, reorganize animations folder
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8
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69
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@ -80,6 +82,25 @@ SpriteRenderer:
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GameObject:
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@ -10,7 +10,7 @@ namespace Saltosion.OneWeapon.Enemies {
|
|||||||
[RequireComponent(typeof(Wander))]
|
[RequireComponent(typeof(Wander))]
|
||||||
[RequireComponent(typeof(Follow))]
|
[RequireComponent(typeof(Follow))]
|
||||||
[RequireComponent(typeof(RangedAttackFollowed))]
|
[RequireComponent(typeof(RangedAttackFollowed))]
|
||||||
public class RangedNameTBD : MonoBehaviour {
|
public class MobCat : MonoBehaviour {
|
||||||
public Animator Anim;
|
public Animator Anim;
|
||||||
|
|
||||||
private Enemy Enemy;
|
private Enemy Enemy;
|
||||||
@ -41,14 +41,12 @@ namespace Saltosion.OneWeapon.Enemies {
|
|||||||
Enemy.CurrentBehaviour += "Wander:" + WanderBehaviour.CurrentStatus;
|
Enemy.CurrentBehaviour += "Wander:" + WanderBehaviour.CurrentStatus;
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: Add animation
|
if (RangedBehaviour.Attacking) {
|
||||||
|
Anim.Play("Attack");
|
||||||
//if (RangedBehaviour.Attacking) {
|
} else {
|
||||||
// Anim.Play("Attack");
|
Anim.Play("Walk");
|
||||||
//} else {
|
}
|
||||||
// Anim.Play("Walk");
|
Anim.SetFloat("Speed", Enemy.Movement.SpeedPercentage);
|
||||||
//}
|
|
||||||
//Anim.SetFloat("Speed", Enemy.Movement.SpeedPercentage);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
BIN
Raw Assets/MobCat.xcf
Normal file
BIN
Raw Assets/MobCat.xcf
Normal file
Binary file not shown.
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Reference in New Issue
Block a user