Add MobCat graphics, reorganize animations folder
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8
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spritePackingTag:
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assetBundleName:
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assetBundleVariant:
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@ -10,7 +10,7 @@ namespace Saltosion.OneWeapon.Enemies {
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||||
[RequireComponent(typeof(Wander))]
|
||||
[RequireComponent(typeof(Follow))]
|
||||
[RequireComponent(typeof(RangedAttackFollowed))]
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public class RangedNameTBD : MonoBehaviour {
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||||
public class MobCat : MonoBehaviour {
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||||
public Animator Anim;
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private Enemy Enemy;
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@ -41,14 +41,12 @@ namespace Saltosion.OneWeapon.Enemies {
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Enemy.CurrentBehaviour += "Wander:" + WanderBehaviour.CurrentStatus;
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}
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// TODO: Add animation
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//if (RangedBehaviour.Attacking) {
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// Anim.Play("Attack");
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//} else {
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// Anim.Play("Walk");
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//}
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//Anim.SetFloat("Speed", Enemy.Movement.SpeedPercentage);
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if (RangedBehaviour.Attacking) {
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Anim.Play("Attack");
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} else {
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Anim.Play("Walk");
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||||
}
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Anim.SetFloat("Speed", Enemy.Movement.SpeedPercentage);
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}
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}
|
||||
}
|
BIN
Raw Assets/MobCat.xcf
Normal file
BIN
Raw Assets/MobCat.xcf
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user