Fix camera sizing and randomly rotate blood particles on spawn
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19c95e7962
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dec27d1642
@ -19548,6 +19548,7 @@ GameObject:
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- component: {fileID: 963194227}
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- component: {fileID: 963194227}
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- component: {fileID: 963194226}
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- component: {fileID: 963194226}
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- component: {fileID: 963194229}
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- component: {fileID: 963194229}
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- component: {fileID: 963194230}
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m_Layer: 0
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m_Layer: 0
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m_Name: Main Camera
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m_Name: Main Camera
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m_TagString: MainCamera
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m_TagString: MainCamera
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@ -19636,6 +19637,21 @@ MonoBehaviour:
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ShakeHandle: {fileID: 139250670}
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ShakeHandle: {fileID: 139250670}
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CameraTransform: {fileID: 963194228}
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CameraTransform: {fileID: 963194228}
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Camera: {fileID: 963194227}
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Camera: {fileID: 963194227}
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--- !u!114 &963194230
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 963194225}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 5192955d4df7c5448a32cf7720b9ce66, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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Camera: {fileID: 963194227}
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PixelScale: 3
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PixelsPerUnit: 32
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--- !u!1001 &982353464
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--- !u!1001 &982353464
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PrefabInstance:
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PrefabInstance:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -20,6 +20,8 @@ namespace Saltosion.OneWeapon {
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GetsStuck = Random.value > 0.5;
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GetsStuck = Random.value > 0.5;
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if (Sprites.Length > 0) {
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if (Sprites.Length > 0) {
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Renderer.sprite = Sprites[(int)(Random.value * int.MaxValue) % Sprites.Length];
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Renderer.sprite = Sprites[(int)(Random.value * int.MaxValue) % Sprites.Length];
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Renderer.flipX = Random.value < 0.5;
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Renderer.flipY = Random.value < 0.5;
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}
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}
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}
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}
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@ -4,10 +4,18 @@ using UnityEngine;
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namespace Saltosion.OneWeapon {
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namespace Saltosion.OneWeapon {
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public class CameraHelper : MonoBehaviour {
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public class CameraHelper : MonoBehaviour {
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private void Start() {
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public Camera Camera;
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}
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[Range(1, 4)]
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public int PixelScale = 2;
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public int PixelsPerUnit = 32;
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private int LastHeight = -1;
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private void Update() {
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private void Update() {
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if (LastHeight != Screen.height) {
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Camera.orthographicSize = Screen.height * ((0.5f / PixelsPerUnit) / PixelScale);
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LastHeight = Screen.height;
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}
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}
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}
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}
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}
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}
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}
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@ -81,7 +81,7 @@ PlayerSettings:
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bakeCollisionMeshes: 0
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bakeCollisionMeshes: 0
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forceSingleInstance: 0
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forceSingleInstance: 0
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useFlipModelSwapchain: 1
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useFlipModelSwapchain: 1
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resizableWindow: 0
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resizableWindow: 1
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useMacAppStoreValidation: 0
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useMacAppStoreValidation: 0
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macAppStoreCategory: public.app-category.games
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macAppStoreCategory: public.app-category.games
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gpuSkinning: 1
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gpuSkinning: 1
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@ -120,7 +120,7 @@ PlayerSettings:
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16:10: 1
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16:10: 1
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16:9: 1
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16:9: 1
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Others: 1
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Others: 1
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bundleVersion: 1.0
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bundleVersion: 2.0-Indev
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preloadedAssets: []
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preloadedAssets: []
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metroInputSource: 0
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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wsaTransparentSwapchain: 0
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