Rename some animation stuff and make crab animations proper
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107
Assets/Graphics/Animations/Crab.controller
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107
Assets/Graphics/Animations/Crab.controller
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!91 &9100000
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m_Name: Crab
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serializedVersion: 5
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m_AnimatorParameters:
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- m_Name: Speed
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m_Mask: {fileID: 0}
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m_Motions: []
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m_Behaviours: []
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m_BlendingMode: 0
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m_SyncedLayerIndex: -1
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--- !u!1102 &3988067699168050806
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: CrabAttack
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m_Speed: 1
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m_CycleOffset: 0
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m_SpeedParameter: Speed
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m_CycleOffsetParameter:
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m_TimeParameter:
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8
Assets/Graphics/Animations/Crab.controller.meta
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8
Assets/Graphics/Animations/Crab.controller.meta
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69
Assets/Graphics/Animations/CrabAttack.anim
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69
Assets/Graphics/Animations/CrabAttack.anim
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@ -0,0 +1,69 @@
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%YAML 1.1
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--- !u!74 &7400000
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8
Assets/Graphics/Animations/CrabAttack.anim.meta
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8
Assets/Graphics/Animations/CrabAttack.anim.meta
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77
Assets/Graphics/Animations/CrabWalk.anim
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77
Assets/Graphics/Animations/CrabWalk.anim
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@ -0,0 +1,77 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!74 &7400000
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path:
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8
Assets/Graphics/Animations/CrabWalk.anim.meta
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8
Assets/Graphics/Animations/CrabWalk.anim.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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@ -57,7 +57,7 @@ AnimatorController:
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@ -65,7 +65,7 @@ AnimatorController:
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@ -32,7 +32,7 @@ AnimatorController:
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@ -40,7 +40,7 @@ AnimatorController:
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@ -6,7 +6,7 @@ AnimationClip:
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m_PrefabAsset: {fileID: 0}
|
||||||
m_Name: HorizontalBody
|
m_Name: PlayerHorizontalBody
|
||||||
serializedVersion: 6
|
serializedVersion: 6
|
||||||
m_Legacy: 0
|
m_Legacy: 0
|
||||||
m_Compressed: 0
|
m_Compressed: 0
|
@ -6,7 +6,7 @@ AnimationClip:
|
|||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_Name: VerticalBody
|
m_Name: PlayerVerticalBody
|
||||||
serializedVersion: 6
|
serializedVersion: 6
|
||||||
m_Legacy: 0
|
m_Legacy: 0
|
||||||
m_Compressed: 0
|
m_Compressed: 0
|
@ -57,15 +57,7 @@ MonoBehaviour:
|
|||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
CurrentBehavior: Nothing
|
CurrentBehavior: Nothing
|
||||||
Renderer: {fileID: 592487111066334295}
|
Anim: {fileID: 5375970501711434365}
|
||||||
IdleSprite: {fileID: 6754164815184778395, guid: 8d816068e3260f54f9cb041dcd165103,
|
|
||||||
type: 3}
|
|
||||||
AttackingSprite: {fileID: 3837973818445772063, guid: 8d816068e3260f54f9cb041dcd165103,
|
|
||||||
type: 3}
|
|
||||||
MovementAnimationFramerate: 8
|
|
||||||
MovementSprites:
|
|
||||||
- {fileID: 6754164815184778395, guid: 8d816068e3260f54f9cb041dcd165103, type: 3}
|
|
||||||
- {fileID: -8236523633242920872, guid: 8d816068e3260f54f9cb041dcd165103, type: 3}
|
|
||||||
MoveSpeed: 1
|
MoveSpeed: 1
|
||||||
BehaviourTree: {fileID: 592487110401094199}
|
BehaviourTree: {fileID: 592487110401094199}
|
||||||
Attacking: 0
|
Attacking: 0
|
||||||
@ -133,6 +125,7 @@ MonoBehaviour:
|
|||||||
- {fileID: 960737912245282743, guid: 2fb0a649165a8b7429b09809cd8e25c7, type: 3}
|
- {fileID: 960737912245282743, guid: 2fb0a649165a8b7429b09809cd8e25c7, type: 3}
|
||||||
- {fileID: 3610142911819508080, guid: a1affae9e5ef819468fdc1f18f63ca7e, type: 3}
|
- {fileID: 3610142911819508080, guid: a1affae9e5ef819468fdc1f18f63ca7e, type: 3}
|
||||||
DebugExplode: 0
|
DebugExplode: 0
|
||||||
|
KillOnZeroHealth: 1
|
||||||
--- !u!114 &3362493323285318061
|
--- !u!114 &3362493323285318061
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -282,6 +275,7 @@ GameObject:
|
|||||||
m_Component:
|
m_Component:
|
||||||
- component: {fileID: 592487111066334294}
|
- component: {fileID: 592487111066334294}
|
||||||
- component: {fileID: 592487111066334295}
|
- component: {fileID: 592487111066334295}
|
||||||
|
- component: {fileID: 5375970501711434365}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: Sprite
|
m_Name: Sprite
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
@ -353,6 +347,25 @@ SpriteRenderer:
|
|||||||
m_WasSpriteAssigned: 1
|
m_WasSpriteAssigned: 1
|
||||||
m_MaskInteraction: 0
|
m_MaskInteraction: 0
|
||||||
m_SpriteSortPoint: 0
|
m_SpriteSortPoint: 0
|
||||||
|
--- !u!95 &5375970501711434365
|
||||||
|
Animator:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 592487111066334293}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_Avatar: {fileID: 0}
|
||||||
|
m_Controller: {fileID: 9100000, guid: 460c3467220797a408662eba56385be7, type: 2}
|
||||||
|
m_CullingMode: 0
|
||||||
|
m_UpdateMode: 0
|
||||||
|
m_ApplyRootMotion: 0
|
||||||
|
m_LinearVelocityBlending: 0
|
||||||
|
m_WarningMessage:
|
||||||
|
m_HasTransformHierarchy: 1
|
||||||
|
m_AllowConstantClipSamplingOptimization: 1
|
||||||
|
m_KeepAnimatorControllerStateOnDisable: 0
|
||||||
--- !u!1 &592487111173795459
|
--- !u!1 &592487111173795459
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -363,7 +376,7 @@ GameObject:
|
|||||||
m_Component:
|
m_Component:
|
||||||
- component: {fileID: 592487111173795460}
|
- component: {fileID: 592487111173795460}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: AnimationRoot
|
m_Name: AttackingRoot
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.Animations;
|
||||||
using Saltosion.OneWeapon.AI;
|
using Saltosion.OneWeapon.AI;
|
||||||
|
|
||||||
namespace Saltosion.OneWeapon.Enemies {
|
namespace Saltosion.OneWeapon.Enemies {
|
||||||
@ -7,11 +8,7 @@ namespace Saltosion.OneWeapon.Enemies {
|
|||||||
[Header("Debug Info")]
|
[Header("Debug Info")]
|
||||||
public string CurrentBehavior = "Nothing";
|
public string CurrentBehavior = "Nothing";
|
||||||
[Header("Graphics")]
|
[Header("Graphics")]
|
||||||
public SpriteRenderer Renderer;
|
public Animator Anim;
|
||||||
public Sprite IdleSprite;
|
|
||||||
public Sprite AttackingSprite;
|
|
||||||
public int MovementAnimationFramerate;
|
|
||||||
public Sprite[] MovementSprites;
|
|
||||||
[Header("Stats")]
|
[Header("Stats")]
|
||||||
public float MoveSpeed;
|
public float MoveSpeed;
|
||||||
[Header("Behaviour")]
|
[Header("Behaviour")]
|
||||||
@ -33,11 +30,13 @@ namespace Saltosion.OneWeapon.Enemies {
|
|||||||
CurrentBehavior = BehaviourTree.GetExecutedName();
|
CurrentBehavior = BehaviourTree.GetExecutedName();
|
||||||
|
|
||||||
if (Attacking) {
|
if (Attacking) {
|
||||||
Renderer.sprite = AttackingSprite;
|
Anim.Play("CrabAttack");
|
||||||
} else if (Body.velocity.magnitude > 0.1) {
|
} else if (Body.velocity.magnitude > 0.1) {
|
||||||
Renderer.sprite = MovementSprites[(int)(Time.time * MovementAnimationFramerate) % MovementSprites.Length];
|
Anim.Play("CrabWalk");
|
||||||
|
Anim.SetFloat("Speed", 1);
|
||||||
} else {
|
} else {
|
||||||
Renderer.sprite = IdleSprite;
|
Anim.Play("CrabWalk");
|
||||||
|
Anim.SetFloat("Speed", 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -63,26 +63,26 @@ namespace Saltosion.OneWeapon.Player {
|
|||||||
float Rotation = Rot.z;
|
float Rotation = Rot.z;
|
||||||
|
|
||||||
if (Rotation >= 45 && Rotation < 135) {
|
if (Rotation >= 45 && Rotation < 135) {
|
||||||
BodyAnim.Play("HorizontalBody");
|
BodyAnim.Play("PlayerHorizontalBody");
|
||||||
BodySprite.flipX = false;
|
BodySprite.flipX = false;
|
||||||
HeadAnim.Play("HeadRight");
|
HeadAnim.Play("PlayerHeadRight");
|
||||||
HeadSprite.flipX = false;
|
HeadSprite.flipX = false;
|
||||||
Hand.localPosition = HandMiddle.localPosition;
|
Hand.localPosition = HandMiddle.localPosition;
|
||||||
} else if (Rotation >= 225 || Rotation < -45) {
|
} else if (Rotation >= 225 || Rotation < -45) {
|
||||||
BodyAnim.Play("HorizontalBody");
|
BodyAnim.Play("PlayerHorizontalBody");
|
||||||
BodySprite.flipX = true;
|
BodySprite.flipX = true;
|
||||||
HeadAnim.Play("HeadRight");
|
HeadAnim.Play("PlayerHeadRight");
|
||||||
HeadSprite.flipX = true;
|
HeadSprite.flipX = true;
|
||||||
Hand.localPosition = HandMiddle.localPosition;
|
Hand.localPosition = HandMiddle.localPosition;
|
||||||
} else {
|
} else {
|
||||||
if (Rotation >= 135 && Rotation < 225) {
|
if (Rotation >= 135 && Rotation < 225) {
|
||||||
HeadAnim.Play("HeadUp");
|
HeadAnim.Play("PlayerHeadUp");
|
||||||
Hand.localPosition = HandRight.localPosition;
|
Hand.localPosition = HandRight.localPosition;
|
||||||
} else {
|
} else {
|
||||||
HeadAnim.Play("HeadDown");
|
HeadAnim.Play("PlayerHeadDown");
|
||||||
Hand.localPosition = HandLeft.localPosition;
|
Hand.localPosition = HandLeft.localPosition;
|
||||||
}
|
}
|
||||||
BodyAnim.Play("VerticalBody");
|
BodyAnim.Play("PlayerVerticalBody");
|
||||||
BodySprite.flipX = false;
|
BodySprite.flipX = false;
|
||||||
HeadSprite.flipX = false;
|
HeadSprite.flipX = false;
|
||||||
}
|
}
|
||||||
|
@ -25,7 +25,6 @@ namespace Saltosion.OneWeapon.Utils {
|
|||||||
CurrentSpeed -= AccelerationSpeed * Time.deltaTime;
|
CurrentSpeed -= AccelerationSpeed * Time.deltaTime;
|
||||||
}
|
}
|
||||||
CurrentSpeed *= 1 - (Vector2.Angle(Direction, LastDirection) / 180);
|
CurrentSpeed *= 1 - (Vector2.Angle(Direction, LastDirection) / 180);
|
||||||
Debug.Log(1 - (Vector2.Angle(Direction, LastDirection) / 180));
|
|
||||||
CurrentSpeed = Mathf.Clamp(CurrentSpeed, 0, MaxSpeed);
|
CurrentSpeed = Mathf.Clamp(CurrentSpeed, 0, MaxSpeed);
|
||||||
SpeedPercentage = CurrentSpeed / MaxSpeed;
|
SpeedPercentage = CurrentSpeed / MaxSpeed;
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user