Add revolver and make hand point at cursor
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7
Assets/Scenes/PlayerTestScene.unity.meta
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7
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@ -0,0 +1,7 @@
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39
Assets/Scripts/Player.cs
Normal file
39
Assets/Scripts/Player.cs
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Saltosion.OneWeapon {
|
||||||
|
public class Player : MonoBehaviour {
|
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|
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|
public Rigidbody2D Body;
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|
public Transform Hand;
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|
public float MoveSpeed = 50f;
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|
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|
void Start() {
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|
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|
}
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|
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|
void Update() {
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|
float X = Input.GetAxis("Horizontal");
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|
float Y = Input.GetAxis("Vertical");
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|
|
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|
Vector2 Direction = new Vector2(X, Y).normalized;
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|
|
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|
Body.velocity = Direction * MoveSpeed * Time.deltaTime;
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|
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|
Vector3 MousePos = Input.mousePosition;
|
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|
Vector3 PointedPos = Camera.main.ScreenToWorldPoint(MousePos);
|
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|
|
||||||
|
Vector2 LookDirection = PointedPos - Hand.position;
|
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|
|
||||||
|
var Rot = Hand.localEulerAngles;
|
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|
Rot.z = Mathf.Atan2(LookDirection.y, LookDirection.x) * Mathf.Rad2Deg + 90;
|
||||||
|
Hand.localEulerAngles = Rot;
|
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|
|
||||||
|
bool Shoot = Input.GetButtonDown("Shoot");
|
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|
if (Shoot) {
|
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|
Debug.Log(LookDirection.normalized);
|
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|
}
|
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|
}
|
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|
}
|
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|
}
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11
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11
Assets/Scripts/Player.cs.meta
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{
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{
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"dependencies": {
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|
"com.unity.2d.sprite": "1.0.0",
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"com.unity.collab-proxy": "1.2.16",
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"com.unity.ide.vscode": "1.0.7",
|
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@ -13,9 +13,9 @@ InputManager:
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positiveButton: right
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@ -29,16 +29,16 @@ InputManager:
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positiveButton: up
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altNegativeButton: s
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altPositiveButton: w
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BIN
Raw Assets/RevolverPickup.xcf
Normal file
BIN
Raw Assets/RevolverPickup.xcf
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user