BloodAndGore/Assets/Scripts/AI/PlayerFollower.cs

20 lines
558 B
C#

using System;
using UnityEngine;
namespace Saltosion.OneWeapon.AI {
[RequireComponent(typeof(AI.Behaviours.Follow), typeof(AI.Triggers.PlayerSighted))]
[Obsolete]
public class PlayerFollower : MonoBehaviour {
public AI.Behaviours.Follow Follow;
public AI.Triggers.PlayerSighted PlayerSighted;
private void Update() {
if (PlayerSighted.Player == null) {
Follow.Target = null;
} else {
Follow.Target = PlayerSighted.Player.transform;
}
}
}
}