25 lines
1004 B
C#
25 lines
1004 B
C#
using UnityEngine;
|
|
|
|
namespace Saltosion.OneWeapon.AI.Triggers {
|
|
public class EnemySighted : Trigger {
|
|
public float Radius;
|
|
public Enemy ClosestEnemy { get; private set; }
|
|
|
|
public override bool IsTriggered(Enemy subject) {
|
|
Collider2D[] NearbyEnemies = Physics2D.OverlapCircleAll(subject.transform.position, Radius);
|
|
float LowestDistance = float.PositiveInfinity;
|
|
bool FoundEnemy = false;
|
|
foreach (Collider2D Enemy in NearbyEnemies) {
|
|
float Distance = (Enemy.transform.position - subject.transform.position).magnitude;
|
|
Enemy EnemyComponent = Enemy.GetComponent<Enemy>();
|
|
if (EnemyComponent != null && Distance < LowestDistance && Enemy.gameObject != gameObject) {
|
|
LowestDistance = Distance;
|
|
ClosestEnemy = EnemyComponent;
|
|
FoundEnemy = true;
|
|
}
|
|
}
|
|
return FoundEnemy;
|
|
}
|
|
}
|
|
}
|